DuskRunners

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DuskRunners

DuskRunners

@DuskRunners

A top-down zombie roguelike developed by @MoSifff in Unreal Engine 5 wishlist on Steam

Unreal Engine 5 شامل ہوئے Ekim 2025
7 فالونگ45 فالوورز
DuskRunners
DuskRunners@DuskRunners·
I’m making my first commercial game, and every week it feels a little more real. Dusk Runners is a top-down zombie roguelike where each room gets more chaotic than the last. It’s been a long road, but I’m building the game I always wanted to make. #indiedev
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DuskRunners
DuskRunners@DuskRunners·
Trader test is going smooth, I currently have 3 test pedestals spawning in the trader room. All of them are set to a default assault rifle spawn, these will be randomized in the future with the other weapons / items in the game as this is just a proof of concept test. #gamedev
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DuskRunners
DuskRunners@DuskRunners·
The trader npc is coming along nicely, slow progress but progress none the less. I’m going for a more interactive store with items floating around on pedestals. Think risk of rain 2 style shops. #gamedev
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DuskRunners
DuskRunners@DuskRunners·
Bugfixes & Time update - Time now stops when the room is cleared or there is a trader room. This helps with the pacing and I can now look at loot or the upcoming shop items and some minor bug fixes / quality of life #gamedev
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DuskRunners
DuskRunners@DuskRunners·
Testing the trader NPC - I now have a trader spawning in a random level. He will sell basic supplies like ammo & armor but will also have some expensive weapon drops and an item shop ex. boots that give +15% movement speed, gloves for 5% crit chance, etc. #gamedev
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DuskRunners
DuskRunners@DuskRunners·
I have a bug where my shotgun projectiles go through multiple enemies instead of just one and it made me think of a game idea to just add it as a weapon modifier to other guns #gamedev
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DuskRunners
DuskRunners@DuskRunners·
Still working on implementing a trader npc for item upgrades. Deciding if I should make it pure ui or physics based #gamedev
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DuskRunners
DuskRunners@DuskRunners·
Weapon mastery XP testing is in progress, squishing bugs everyday. Today was making sure the weapon mastery XP showed on HUD correctly through different room transitions. The data was correct but the HUD was invalid. Time for part 2 of the new progression system. #gamedev
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DuskRunners
DuskRunners@DuskRunners·
Update - Changing the XP system to a weapon type passive XP system. The more kills the player gets the better they will do with that weapon type. I want to also add a weapon upgrade bench where you can upgrade the weapon instance of a specific weapon too. #gamedev #roguelike
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DuskRunners
DuskRunners@DuskRunners·
Reload radial added - I wanted to show the player when they're reloading so I attached it to the crosshair with it connected to the modular weapon system. Every weapon that has a reload animation in the data table works with this. #gamedev #zombies
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DuskRunners
DuskRunners@DuskRunners·
Zombie Horde update (Some good QOL updates) ✅Fixed zombie spawning in hordes to chase the player more reliably ✅ Fixed zombie using idle animations when bumping into other zombies (they were gliding before)
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DuskRunners
DuskRunners@DuskRunners·
A quick before and after comparison of the hordes in action after some QOL updates. More details soon
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Starhound Studio
Starhound Studio@starhoundstudio·
@DuskRunners Removing the health bar is the brave version of this design decision.... most devs hedge with both. Trusting the screen-tint to do the job alone is what makes immersive HUDs actually immersive. You're right to be happy with it, it reads clean, and looks good!
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DuskRunners
DuskRunners@DuskRunners·
Damage HUD Update - Removed the health bar and stamina bar on the HUD and replaced the health bar with a red blood effect on the screen based on the character's health. I'm very happy with this one. We move onward. #gamedev #zombies #indiegame #solodev
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DuskRunners
DuskRunners@DuskRunners·
Day night cycle updated - time now pauses at dawn and dusk until the next room to give the player time and a warning before moving forward. This will make room modifiers work smoother in the future. #gamedev #indiegame #zombies #roguelike
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DuskRunners
DuskRunners@DuskRunners·
Day Night cycle mechanic - Run through rooms and get gear / lvl up to see if you can survive the night. iteration 1, sped up to test and show you guys. many things to work on #gamedev #indiegame #rougelite
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DuskRunners
DuskRunners@DuskRunners·
Level up completed - updated the XP system to a selection of character based stats, there are currently 5, move speed, crit chance, crit damage, max health, damage reduction. Weapon stats will be in a separate system for bullet related upgrades #gamedev #indiegame #indiedev
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DuskRunners
DuskRunners@DuskRunners·
Take a peak at my XP system in the works, this is iteration 1, I have 3 working stat upgrades. Movement speed, health and crit chance. Pretty simple, you kill zombies and get XP to chose between the rewards. These will be randomized in the future. #gamedev #indiegame
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