@Yhan2D aquilo so era possível chegar pela compressão merda que tinha naquela época, resolução baixa pra caralho e o chiado que vinha com a compressão e com o papel, literalmente so eram limitações e não estética, e é muito diferente dos jogos antigos que criavam filtros pro jogo.
@Simon_Hypixel Will the mod system change? I see a lot of mods having to keep adding commands to use the mod, giving ops to make certain things work. Will there be a more configurable mod system? Like being able to add keybinds in the game settings? I don't know if this is already possible.
Quick note on Hytale QoL in Early Access!
We're currently working on many changes, and thanks to all your feedback and suggestions, we have a much better idea of where to prioritize! Some of the changes we're shipping are quick ones that solve real pain points today, even when we know they aren't the long-term answer.
The way you play today is going to look very different a year from now. A lot of the manual work you're doing right now is meant to be solved through deeper, interconnected game systems over time. So every QoL decision we make today, we're weighing against where things are headed.
Building those deeper systems takes time though, and that's the tradeoff we're trying to balance. That said, we're not going to let you struggle with the basics while we develop it all!
Some upcoming QoL changes in Early Access will be temporary by design, and we'll do our best to communicate that as we go. As the game's systems get deeper, some of those early QoL will need to change, and when they do, we'll always aim to replace them with something equal or better through real gameplay.
This way of thinking actually lets us ship QoL faster, as long as everyone understands that some of it may change down the road when better systems take its place.
Thanks for playing, and keep the feedback coming!