@BASSER@

573 posts

@BASSER@

@BASSER@

@Hungsamut

i am BASSER it so easy. ^^

Thailand Saraburi Nongkae شامل ہوئے Ağustos 2010
105 فالونگ15 فالوورز
Puka56k
Puka56k@puka56k·
@Nine9005 @castby9arm มันเป็นสิบปีแล้วหนิ บริบทตอนนี้กับตอนนู้นก็ต่างกัน
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นายอาร์ม 🙋
นั่งอ่านดราม่าเรื่องเกมที่จะไม่ทำแผ่นขายแล้วก็มานั่งคิดว่า เออ เกมเมอร์ในยุคนี้หลายคนเค้าไม่ทันยุคยืมแผ่นเพื่อนเล่น เช่าแผ่นเกมหรือเอาแผ่นเกมเก่าไปแลกเกมใหม่ เพราะเกิดมาเจอดิจิตอลเลย ก็เลยคิดว่าไม่แถมแผ่นไม่ใช่ปัญหา
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Roland
Roland@maxthunder03·
@XO_SPlay @Pirat_Nation Whose truth yours? The notes are not removed by Sony they are removed because they are misleading, incorrect and full of biases. It says community notes which should be a clue on why they have been removed.
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
PlayStation fought hard and got the previous community note on the post removed, but now they have an even better one. According to the note, based on leaked info, they lied. “From the Insomniac leak, PlayStation's own single-player games make up 60-77% of sales. The data being used to argue for higher digital purchases include DLC, expansions, digital-only games such as early access, and live services.”
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GGaming
GGaming@GGamingAR·
🚨 سوني تقدر تقفل حسابك إذا تركته 3 سنوات بدون استخدام وإذا اتقفل الحساب راح تفقد الوصول إلى جميع مشترياتك الرقمية المرتبطة فيه
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El Gamer Informado
El Gamer Informado@AllConsoleFan·
‼️DESASTRE‼️ Rockstar ordena retirar toda publicidad con Playstation para alejarse lo mas que pueda de la mierda en la que se metió. La aplicación de Playstation ya no tiene el tema de GTA VI y la pagina de X quito el banner de GTAVI. Las cosas siguen empeorando para Sony
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Rock Solid
Rock Solid@ShitpostRock·
>If you don't use your PS5 for 3 years your games are getting fuckin deleted All digital already sounds FUCKING AMAZING
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@BASSER@ ری ٹویٹ کیا
Does it play?
Does it play?@DoesItPlay1·
Everyone is talking about the digital-physical-split percentages. So we will too! The TL;DR: Most of what has been parroted about consumer preference is wildly exaggerated at best, or a mix of a bad faith campaign and severe negligence at worst. Sony has announced the death of physical media because of "changing consumer trends". Most of us can already smell the bullshit it in this fake excuse. It is when we take a closer look that we discover just how much of a lie that statement really is. Let's start by scrutinizing the most repeated number lately: 85 % of sales are digital. This number exists. But in what context? It comes from the Fiscal Year Q4 report for 2025. ONLY IN THIS QUARTER did we get this number. The overall percentage for the entire year 2025 is "only" 78 %. Still sounds bad. Where is the lie, then? It comes with what both sides include. The digital part also accounts for digital-only games. AKA products which didn't give a choice to the customer. You could either add to the digital tally or not play these games at all. This alone should show you how they use statistics to deceive the public. But we are not done. If you look at honest comparisons, like those we got through the infamous Insomniac leaks in 2022, or certain market reports from the UK more recently, you will find games that even sell predominantly physical. Many of which are Sony's own first party titles. So their games sell more physical copies, but they still dare to use consumer preference as the excuse. Not convinced? Let's look at the even broader picture. Researching online we can find an infographic illustrating the development of the physical-digital split over the years. Admittedly, there is a constant decline for the physical share. Abysmal even in the years up to 2020. HOWEVER, in recent years the year on year decline has slowed down and has almost reached a stable plateau. Oh, and have we mentioned that the vaaaaaaast majority of all players own a console that can read discs? 82 % is the number floating around online. We take a page out of Sony's book and just run with it for now. Only, let's add that even the other 18 % might not be digital-only die-hards. After all, there were times when both the disc console and the detachable disc drive were sold out at some point. What would you say does that show about consumer preference? Less than 18 % actually prefer digital. Just with a little research we have come from "85 % prefer digital" to "less than a fifth of the customer base actually does". So why does Sony push for a change? You know by now. Money! Multiple areas they benefit in in an all-digital future: 1) Margins for digital games are simply better. The save the entire overhead for physical production, logistics, customer service/returns, retailer cuts, etc. 2) This is the big one: The death of the second hand market. Or at least they think that's beneficial, if they ignore the facts that second hand buyers can also contribute to digital revenue, and they help with discoverability/word of mouth advertising. We wouldn't be surprised if this comes back to haunt Sony. 3) Pricing monopoly: They set the prices. They decide discounts. They decide the number of sales that happen, if any. The key word is REVENUE! Because that is another great opportunity to play with alarming numbers. The revenue percentage split between digital and physical makes the gap look even wider, of course. Despite selling almost 70 million physical copies, that area generated relatively low revenue. It accounts for only a little over 10 % of the revenue generated by game sales. That's the moment when "reliable" analysts and "quality" media could formulate headlines like "Physical media is dying - Makes up only 10 %". But that's not alarmist enough. They can do one "better". You might ask, "But DoesItPlay?, why do I see people claim that the gaming space is over 95 % digital?" Let's reveal the most evil trick of them all, shall we? Let's take a look at that FY 2025 report again. The overall category is called "Game Software". In here (and subsequently in the blogs of the anti-physical crowd) the biggest lie materializes. "Game Software" does not only include digital and physical game sales. It also accounts for ANY TYPE OF ADDITIONAL CONTENT (expansions, in-game currency, microtransactions of all sorts) and "Other Software", which is not even specified as to what that could be exactly. If we now lump all of this together and check the percentage of physical game revenue, we land at roughly 4,7 %. This, ladies and gentlemen, is the single biggest gaslighting this industry has pulled on you when it comes to lying about consumer preference. It was never about consumer preference. It was about maximizing profits and control over what should be rightfully yours after a purchase.
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@BASSER@ ری ٹویٹ کیا
Rock Solid
Rock Solid@ShitpostRock·
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Rock Solid
Rock Solid@ShitpostRock·
We are actually devolving
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@BASSER@
@BASSER@@Hungsamut·
NIB@nib95_

Seen several quote #PlayStation's 78% digital full game sales, thus omitting important context. That figure includes countless digital only releases, from back catalogue to indie games etc. Even Capcom revealed 84% of its sales were "older catalog titles", many of which are only available digitally. So using such data is somewhat misleading. To gauge REAL physical demand you need to look at splits of games that released both physical AND digital only. Thanks to the Insomniac leaks, we have such data on PS first party games. Playstation Physical / Digital splits Sackboy - 77% / 23% R&C Rift Apart - 76% / 24% Ghost of Tsushima DC - 71% / 29% Demon's Souls - 70% / 30% Miles Morales - 66% / 34% Spider-Man - 66% / 34% Returnal - 61% / 39% The Last of Us 2 - 61% / 39% Ghost of Tsushima - 51% / 49% MLB The Show 21 - 39% / 61% So per Sony's own internal data, 31/33 first party games from their chart sold more PHYSICAL than they did digital. Uncharted 4 actually has an insane 83% physical split. Granted it only covers through to a few months into 2022, but we can see from other more recent data, things haven't drastically changed. For example GSD data shows ~60% of Astro Bot sales across Europe were physical. So what skews revenue and data more digital, beyond digital only releases and platforms? The answer is games with LIVE SERVICE components, especially multiplatform ones. As you can see from Sony's internal data, MLB has the highest digital split, and it's a live service game. Generally the highly popular live service or annualised games such as Call of Duty, NBA 2K, FIFA etc, have higher digital splits, as gamers are constantly launching them (often daily) and don't want to be constantly switching discs, thus skewing digital/physical splits. It's very different to single player games which are shorter and have different play and consumer trends. So again, context matters. Then there's a MASSIVE audience of gamers that aren't even accounted for in any of this data; the countless consumers that buy and sell used physical games, because they simply can't afford as many new games, but still buy/own consoles, accessories, games, services etc. Everything from poor parents, kids etc. Ultimately, the data rejects the notion physical is dead or meaningless, even if digital accounts for the overall lionshare of revenue/sales, especially when you look at things with the proper context and/or focus on single player tentpole games, which is PlayStation's bread and butter. Keep in mind platforms make a 15% licensing fee from third parties on physical games, while they get a 30% cut on digital. Likewise first party lose a 30% cut to retailers on physical, while they keep all of the revenue on digital. As I said before, this move to kill physical is more about PlayStation trying to make far more profit and squeeze away the last remnants of consumer ownership, control, flexibility and resale, and could have greater negative market ramifications.

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Rich8606
Rich8606@rich8606·
@PoorlyAgedStuff Gamers used to be cool, several missions of us just pre ordered a download code in a box last week. We did this to ourselves.
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@BASSER@ ری ٹویٹ کیا
Shirrako
Shirrako@ShirrakoGaming·
The disc disappeared. The case disappeared. The shipping disappeared. The manual disappeared. The map poster disappeared Yet somehow the price went up. Gamers are crack addicts that will justify anything to feed an addiction.
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-.-
-.-@StonedLoserLol·
@KersaintPierre Unless you’re pirating all your games you’re just a hypocrite dumbass
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@BASSER@ ری ٹویٹ کیا
Rino🚀
Rino🚀@RinoTheBouncer·
Refuting dumb arguments against physical games🚀 🗣️“85% of players buy digital” ✅15% or even 5% in this industry is still millions of people bringing in hundreds of millions of not billions o revenue 🗣️“Netflix and Spotify ended movie and music Blu-Rays and CDs” ✅Movies are still being sold on Blu-Ray and 4K UHD Blu-Rays, and music is still released on CDs, vinyl records and even collectible cassette tapes that actually work, despite being far smaller and less demanding than video games which can go over 100GB 🗣️“I haven’t bought a physical game for 10 years! It’s obsolete” ✅Your experience with games does not automatically reflect everyone else’s. If you don’t care, don’t get in the way 🗣️“It’s expensive to make games on disc” ✅Games won’t be cheaper when man all digital. You will pay the same price for a glorified rental that can be taken any time due to licensing agreements or account loss/suspension 🗣️“You’re too broke, you want to buy second hand and resell games” ✅Being a bootlicker to corporations that don’t know you exist, does not make you any less broke than those you accuse and posture in front of behind a keyboard Physical games should always be an option. Video games are far more than just a file to download or “access” to gain. They hold sentimental value to players and collectors. Raise your voices, players, game makers, gaming and memorabilia stores. Let us overturn this predatory decision! Video games are an art form, not just a business and the value players hold for them should be honored and not reduced to a code to redeem and a download to revoke😎
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