Hoppkins

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Hoppkins

Hoppkins

@JOAModels

Creator of Grimgig Railway, Creator of Tropic Crisis

São Paulo, Brasil شامل ہوئے Ağustos 2012
281 فالونگ387 فالوورز
پن کیا گیا ٹویٹ
Hoppkins
Hoppkins@JOAModels·
My map Matterhorn is oficially in Team Fortress 2! You can play it now and enjoy the xmas beer time!
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Sci-Fi Archives
Sci-Fi Archives@SciFiArchives·
1930s Soviet futurism.
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Català
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三月
三月@no3smokingroom·
巨大なパイプ
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Sci-Fi Archives
Sci-Fi Archives@SciFiArchives·
Lobby of the Renaissance Center, Detroit, Michigan, designed by John Portman in 1977
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𝕵𝖔𝖘𝖍 ⚰️
𝕵𝖔𝖘𝖍 ⚰️@StabFromTheDark·
The Clockwork Mansion in Dishonored 2 is absolutely insane in terms of design Rooms will actively transform and morph into other rooms when a switch is pulled and whole interiors are switched out with new ones entirely, I can't imagine the amount of work that went into this.
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KatRinch
KatRinch@Kat_Rinn·
Soon I'll finish this project. Can't wait!
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Hoppkins
Hoppkins@JOAModels·
The Team Fortress 2 workshop had become a place that people don't care if a map plays good or bad. They only care if you did desert badlands or classic theme to complain in your ears. I made classic maps too and people lowered as low as my other maps.
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lusso
lusso@luusssso·
The Kyoto International Conference Center is proof we should design more buildings that feel like they’re straight out of a sci-fi movie
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LYDIA ZANOTTI // PHRISK
LYDIA ZANOTTI // PHRISK@PHRISK3D·
ignore all of the AI noise and focus on your own work
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joelkusgi
joelkusgi@joelkusgiJK·
We continue working on organic sculptures; we are getting more comfortable with the pencil. At the moment, I am trying to adopt the style of stylized desert rocks.
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Michael
Michael@TheMG3D·
Never let people discourage you from posting your art!
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⭐️ Alina ⭐️
⭐️ Alina ⭐️@alinalal_·
next model sneak peak :)
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WorldofLevelDesign
WorldofLevelDesign@GameLevelDesign·
Creating entire environment first. All untextured. Using all modular meshes. Designing the space. Then will focus on texturing/mat creation. Documented similar approach from start to end in Modular Environment Masterclass: worldofleveldesign.com/store/modular-… Maya modeled. UE5 created.
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LYDIA ZANOTTI // PHRISK
LYDIA ZANOTTI // PHRISK@PHRISK3D·
Happy #PortfolioDay everyone! I’m Lydia Zanotti, and i’m a 3D Environment Artist specialized in mapmaking for games.
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Nikita Gritsun
Nikita Gritsun@NikitaGritsun·
Hi #PortfolioDay My name is Nikita and I am an environment concept artist. I love everything architecture related, interiors, exteriors, and pipes.
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LYDIA ZANOTTI // PHRISK
LYDIA ZANOTTI // PHRISK@PHRISK3D·
1 hour attempt at an obsidian trim sheet. not really happy with this one but i learned a lot, and that's all that matters in the end.
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