Leith Ben Abdessalem

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Leith Ben Abdessalem

Leith Ben Abdessalem

@LeithBA

👨‍💻 Creative Technologist at work && 👨‍🎨 Artist at https://t.co/EEHFf82gGF he/him

Paris شامل ہوئے Kasım 2011
1K فالونگ1.3K فالوورز
Adrien Havet
Adrien Havet@adhavet·
Memo perso: ranger un jour mon fichier de mockup à tichortes
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Leith Ben Abdessalem ری ٹویٹ کیا
Adrien Havet
Adrien Havet@adhavet·
Son compte est pas hyper actif, mais le copain Adrien Melchior lance une chaine YouTube plutôt cool sur son boulot de Sound Designer et de compositeur! J’aime bien ce mec, il est aussi pédagogue que généreux. youtube.com/watch?v=mFnDNm…
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Adrien Havet
Adrien Havet@adhavet·
Salut Guillaume à toutes et tous!
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Leith Ben Abdessalem ری ٹویٹ کیا
AK
AK@_akhaliq·
3D Gaussian Splatting for Real-Time Radiance Field Rendering paper page: huggingface.co/papers/2308.04… Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while recent faster methods inevitably trade off speed for quality. For unbounded and complete scenes (rather than isolated objects) and 1080p resolution rendering, no current method can achieve real-time display rates. We introduce three key elements that allow us to achieve state-of-the-art visual quality while maintaining competitive training times and importantly allow high-quality real-time (>= 30 fps) novel-view synthesis at 1080p resolution. First, starting from sparse points produced during camera calibration, we represent the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space; Second, we perform interleaved optimization/density control of the 3D Gaussians, notably optimizing anisotropic covariance to achieve an accurate representation of the scene; Third, we develop a fast visibility-aware rendering algorithm that supports anisotropic splatting and both accelerates training and allows realtime rendering. We demonstrate state-of-the-art visual quality and real-time rendering on several established datasets.
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Riad Djemili 🍍
Riad Djemili 🍍@riadd·
Game devs: which version control system are you using?
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Adrien Havet
Adrien Havet@adhavet·
Y’a pas à dire ça a de la gueule renommé comme ça, on gagne en panache. Depuis que je suis un Xos, j’adore « republier » et « citer » pour critiquer les « posts » polémiques pour rémunérer les auteurs, d’une pierre deux coups, merci Elon je pars me jeter sous la première Tesla 🙅
Adrien Havet tweet media
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Adrien Havet
Adrien Havet@adhavet·
Retombé sur cette photo
Adrien Havet tweet media
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