Sprout of Life

31 posts

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Sprout of Life

Sprout of Life

@SproutOfLife

**NOTICE:** Moved to Bluesky, where I'll be posting progress from my personal account: https://t.co/bdJ5PDyRGJ

شامل ہوئے Ocak 2017
4 فالونگ473 فالوورز
پن کیا گیا ٹویٹ
Sprout of Life
Sprout of Life@SproutOfLife·
Been getting a lot of DMs on the matter, so I just wanted to make a pinned tweet to say that I'm *NOT* currently looking for a composer/sound designer. I'm just not at the stage in development where I feel comfortable with commissioning someone (Or whatever the process would be).
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SocksGlows
SocksGlows@SocksNGames·
@SproutOfLife Love the trees, it's going in a pretty cool direction! However they look a little "pal" imo
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Sprout of Life
Sprout of Life@SproutOfLife·
Also on a side note, I tried a different encoder/resolution for the video, but Twitter still compresses the absolute hell out of it. Plus it seems like it takes 6 seconds or so before the "high" quality kicks in, which kinda sucks.
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Sprout of Life
Sprout of Life@SproutOfLife·
@starblinky No Steam page yet. Still way to early to consider setting all that up.
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Linzers
Linzers@starblinky·
@SproutOfLife Really great looking game. Do you have a Steam page?
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Sprout of Life
Sprout of Life@SproutOfLife·
Character sprites are now far more modular than before, and new eye/mouth/plant designs and color palettes can easily be added. They all use the same few base animations, so I don't have to create a million sprites for each character. #SproutOfLife #GameMaker #indiedev #pixelart
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Sprout of Life
Sprout of Life@SproutOfLife·
@Soul_EngineDev The snow particles are all individual instances, which really isn't an efficient way of doing it lol. But they need to be able to interact with certain objects and also be dynamically updated, which AFAIK GameMaker's built-in particle system isn't capable of.
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Sprout of Life
Sprout of Life@SproutOfLife·
Trying out a smoother gradient for lighting instead of the hard 3-color gradient it was before. It kind of goes against pixel art standards, but it just looks so much nicer and will be easier to work with for other light sources. #SproutOfLife #GameMaker #indiedev #pixelart
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Sprout of Life
Sprout of Life@SproutOfLife·
@SnowLeopardsPaw Are you referring to the seaweed/reflections swaying? It's just a basic heatwave shader that I found a while back, but applied to everything that gets drawn in the underwater and reflection surfaces.
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Sprout of Life
Sprout of Life@SproutOfLife·
@Krug_dev The shadows are all just drawn on a surface that's drawn at a lower depth than everything else (Except tiles and whatnot obviously). The downside is that shadows don't get drawn over any objects, but that'd probably look off too unless the game was made in an actual 3D space.
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Krug 🍃
Krug 🍃@Krug_dev·
@SproutOfLife This look impressive!! Are the shadows rendered in real time? Guessing how you're handling the depthsorting
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