The visual rendering bug has now been fixed!
This is a huge milestone for us on the team, amazing what comes from sharing progress with the community!
Thanks to @Syro_is_gaming for his input towards the solution
#Hytale#HytaleModding
Hytale Update 5 Pre-Release 1 is here! 👀
Gameplay & World:
🔸Chest stack sizes increased from 10 to 25 for better storage.
🔸Goldenwood now spawns more frequently throughout Zone 4.
🔸Enhanced 3D spatialized audio for immersive 1st and 3rd person gameplay.
🔸Watering cans and fertilizer are no longer repairable.
🔸Copper, iron, and rusted steel sickles are now eligible for recycling at the Rescuer's Bank.
Systems & Performance:
🔸Major performance optimizations for UI and container operations.
🔸Global naming cleanup for consistency, including the "Gray" rename.
📢 Hytale’s Update 4 is now LIVE! 📢
Today’s blog post dives deep into our headline updates with tons of new screenshots/videos + Full Patch Notes.
▶️ Read it here: hytale.com/news/2026/3/hy…
FEATURES & HEADLINE UPDATES
- 500+ New Blocks
- Proximity Voice Chat
- Emote Wheel + New Emotes
- 7 New Hairstyles
- New Creative Tool: Revolve
- New Sickles Added
- And so much more!
Thank you for all your continued support and feedback! 💚 #Hytale#HytaleUpdate4
Various glamour shots form this mornings work on my #Hytale#terraingen#mod. Coming along still lots of tweaks, and let's face it could add stuff infinitely lol.
As I said before the early access release, I don't think Hytale is a good game in its current state. You can expect major changes in the coming months. I will not rest until it's a good game, however long it takes. We have the team, money, and passion. When I say major changes, I mean it.
There are no side quests going on as a company; our entire focus is on the game. Pure game development production.
Hytale foundation work is going really well, and we're shipping updates at a high rate! Early access is exactly the kind of development I enjoy: move fast, break things, iterate. This is way more fun than I expected! Needless to say, it was a very good investment to save Hytale.
FYI, we've got a hiring push coming after the contest wraps up, and you can expect updates to come even faster in the months ahead. The team will be about 100 members, with very few management/producer roles. Organized chaos.
Once the foundation is further along, we'll be moving into dungeons, boss fights, progression, and a ton of exciting content. We have a ton of surprises in the works that have never been done in any sandbox/survival games! Hard engineering challenges ahead ;)
I've been documenting the progress on my entry for the Hytale Modjam for the past few weeks, and I've decided to post my progress here too. I'll be posting here pretty regularly in the future. anyway, Here are some showcases I made: youtu.be/aP4UM2AHh6Ayoutube.com/watch?v=dfq3Va…