Robin GL

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Robin GL

Robin GL

@TheRobinGL

If it is to be said, so it be, so it is. Treasure Planet deserves a sequel. profile picture by @endofthehotline

شامل ہوئے Ağustos 2013
310 فالونگ451 فالوورز
پن کیا گیا ٹویٹ
Robin GL
Robin GL@TheRobinGL·
OKAMI 2
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Robin GL
Robin GL@TheRobinGL·
The studio that made the best ps5 game so far just got shutdown. What the fuck playstation
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Robin GL ری ٹویٹ کیا
Geoff Keighley
Geoff Keighley@geoffkeighley·
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Robin GL
Robin GL@TheRobinGL·
Tom Hanks singing to Wilson in Cast Away: "Cause after aaaaalllll, you're a volleybaaaaallll"
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Robin GL
Robin GL@TheRobinGL·
The Expedition 33 playthrough @snowbikemike did is amazing. Chat: "Mike please give Maelle some health" Mike: "sure thing buddy" *gives her a pictos that makes her take 25% more damage* Never change Mike 💙
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Robin GL
Robin GL@TheRobinGL·
@Chaz_js Loved phantom liberty! There are other romance options??
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Chaz
Chaz@Chaz_js·
@TheRobinGL If you haven’t done Phantom Liberty… it’s so worth it. Even if you have, try a playthrough where you don’t romance Judy Alvarez. I dare ya.
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Robin GL
Robin GL@TheRobinGL·
What should my Christmas holiday game be?
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Robin GL
Robin GL@TheRobinGL·
@Chaz_js Dude I'm so tempted to do another playthrough
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Robin GL
Robin GL@TheRobinGL·
This will either be 10/10 or next year's mindseye
Shinobi602@shinobi602

Exodus is now available to wishlist on PSN, Xbox, Steam and EGS - "coming soon" ❗️New October Q&A Details and Screenshots ▪️More on gameplay, release date, news/updates "later this year" ▪️Games that have inspired Chris King (Game Director) when it comes to game design, combat etc: Mass Effect (no surprise), Horizon in terms of using elemental power/weapons and tools against certain enemies, Metroid Prime (loneliness, exploration) ▪️"Recycler": The 'base gun' that salvagers use, you don't need to carry a bunch of ammo, "sort of like the flux capacitor from Back to the Future" where you can pick any scrap materials and slap them in there to craft different resources. It also transforms into other weapons ▪️Supports different playstyles, where one person could go through an encounter guns blazing, another stealths through, or another person might talk to an NPC and avoid combat altogether ▪️Some companions are dedicated to stealth, "whole bunch of cool toys in the player kit" dedicated to stealth, some AEGIS suits are stealth, all optional ▪️You will come across many ancient Remnants (old Celestial tech), moral dilemmas and choice of how to use that tech to advance humanity ▪️Some names of ancient Remnants: "Relativistic Perditor", "Proto-Matter", "Hell of Liquid Walls" (the team won't reveal what they do though) ▪️Jun (player character): Comes from humble beginnings, doesn't understand the depth of his/her power, 'unsuspecting hero element' ▪️Combat is meant to feel cinematic, strategic, leaning into player choice and agency, spectacle. Want players to feel satisfied using the tools they want to overcome battles ▪️Enemy variety will evolve as your progress in the game, start out on your home planet Lidon against basic enemies, human factions, Celestial constructs (robots left behind to defend ancient tech) then gets more dangerous as you venture out ▪️Side quests are "critical" to the game and not designed as "filler content" , use them to make players feel connected to the universe, develop relationships with companions, increase skills, "find cool shit" Full Video ➡️ youtu.be/xNkmV0gBClM?si…

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