Tidal Fishing

62 posts

Tidal Fishing banner
Tidal Fishing

Tidal Fishing

@TidalFishing

Arcade P2E Fishing Game on Solana | Win $TIDE or @collector_crypt gacka packs! CiNiAdT5ongCHFJDv1ewoxMWCL1C4dt6Ua9KGRsmpump https://t.co/7TOLBw6dqs

شامل ہوئے Haziran 2026
2 فالونگ151 فالوورز
Tidal Fishing
Tidal Fishing@TidalFishing·
Due to problems with the dev wallet getting bricked we were forced to do a relaunch. The new ca is CiNiAdT5ongCHFJDv1ewoxMWCL1C4dt6Ua9KGRsmpump
English
18
1
23
3.3K
Tidal Fishing
Tidal Fishing@TidalFishing·
Welcome to Tidal Tidal is a 3D web3 fishing game on Solana. Cast, hook & fight real fish, build your collection, and earn $TIDE you can withdraw to your own wallet. Web (desktop & mobile): tidalfishing.fun (installable as an app — "Add to Home Screen") Telegram Mini App: @TidalFishingBot → tap the menu button Works with any Solana Wallet-Standard wallet (Phantom, Solflare, Backpack…) + Solana Mobile $TIDE token Network: Solana mainnetContract (CA): CiNiAdT5ongCHFJDv1ewoxMWCL1C4dt6Ua9KGRsmpump Trade on pump.fun / Jupiter / any Solana DEX · charts on DexScreener & Solscan This is the only official CA. Never trust any other address or DM. Two ways to play Casual Angler — just fish for fun. No bait, cast freely, catch & release. Great for learning. Pro Angler — the full economy. Every cast spends bait, and your catches are worth real $TIDE you can sell & withdraw. Flip between them anytime with the mode button (top corner). New players start in Casual. Controls - Casting: Move mouse to aim · Hold Click / Space to charge & cast · Click / Space to set the hook · R to reel in Fighting: Hold Click / Space reel · Mouse / ◄► / A·D lean into its runs · ▲ / W heave it out · Shift dodge a surge Menus: M Map · B Shop · J Journal · C Collection · A Achievements · L Leaderboard · P Profile · Esc pause · ? controls guide (WASD works the same as the arrow keys.) Fair play Catches and payouts are server-validated and rate-limited to keep the economy fair. Play legit — cheating tools just get the wallet banned. Tight lines, anglers! Earning & withdrawingPlay in Pro mode, catch fish, and sell your haul for $TIDE. Pay for bait, gear, maps & Anglers with SOL or $TIDE (priced live via Jupiter — same value either way). Withdraw earned $TIDE to your wallet from the wallet panel. 📷 You must hold at least 1,000,000 $TIDE in your wallet to unlock withdrawals. Join the discord if you'd like to talk with the team or community: t.co/RFHeckI81o
English
4
3
11
2.1K
Solana Gaming
Solana Gaming@solanagaming·
Absolute Cinema 🎮
Deutsch
20
14
102
7.6K
jiwoo.eth
jiwoo.eth@jiwooeth·
My conviction is locked into two plays right now. $KINS → High-signal P2E that survived the trenches and established a real base. $ZERO → Next-gen ZK technology that most people don’t even understand yet. One is changing how we play and earn, the other is scaling the future. I’m not selling a single token of either. Watch from the sidelines if you want, it will all look obvious later
jiwoo.eth tweet media
English
232
206
338
14.6K
el charto
el charto@elchartox·
everyone liking the play 2 earn meta? whats your thoughts?
English
24
0
37
2.6K
Tradinator
Tradinator@Tradinator33·
GameFi is making a comeback on Solana. Actual games with players, economies, PvP, progression, and on-chain assets. A few I’m watching: • @PlayKintara / $KINS ($20M) MMO with gathering, quests, PvP, crafting, mobs, and a player-driven economy. • @fragsonSOL / $FRAG ($1.3M) Browser FPS where you eliminate players and take their SOL. • @Gym_Battles / $GYM ($1M) 1v1 battles for real PSA/CGC Pokémon cards held in a vault. • @WoClaudecraft / $WOC ($800K) AI-built MMORPG with classes, quests, arenas, talents, and leaderboards. • @tinyworldsapp / $TinyWorld ($700K) Build worlds, attract visitors, and monetize resource generation. • @IslandsOnSol / $ISLANDS ($400K) Own land, build islands, fight enemies, and trade resources. • @TheGloopVerse / $GLOOP ($200K) RuneScape-style progression with PvP, skills, loot, and player-driven trading. • @WorldsOnSol / $WORLDS ($100K) Own land and earn taxes from activity inside your world. Feels like we’re finally moving into games people actually want to play.
Tradinator tweet mediaTradinator tweet mediaTradinator tweet mediaTradinator tweet media
English
83
52
253
33.1K
Tidal Fishing
Tidal Fishing@TidalFishing·
I am very proud to announce the new use of fish, you may now exchange all caught fish for raffle tickets, and we will be raffling off 1 @collector_crypt gacha pack per day to users! We will become the greatest fishing game in the world! $TIDE
Tidal Fishing tweet media
English
0
2
7
1K
Tidal Fishing
Tidal Fishing@TidalFishing·
Rare Fish Award.
Tidal Fishing tweet media
English
1
1
7
602
Tidal Fishing
Tidal Fishing@TidalFishing·
I have just 100x increased the fish payout. Let the games begin $TIDE
English
2
2
6
488
Tidal Fishing
Tidal Fishing@TidalFishing·
This matters so much to me $TIDE
Tidal Fishing tweet media
English
1
0
2
419
Tidal Fishing
Tidal Fishing@TidalFishing·
by far the most people we've ever had fishing at once! We're on our way anglers! $TIDE
Tidal Fishing tweet media
English
0
1
5
395
Tidal Fishing
Tidal Fishing@TidalFishing·
Changelog Rendering - Water reflection RT 1024→512; god-ray samples 48→16; PCFSoftShadowMap→PCFShadowMap; shadow far 220→120 - Render loop skips while tab hidden - Eliminated per-frame Vector3/Color allocations in sky, water, clouds, cameraRig, postfx (module-scoped scratch) - environment.js now uses the strong deep-dispose Memory - audioManager: disconnect gain/source/filter nodes on teardown (fixes WebAudio graph node leaks in 4 paths) - chat seen Set capped at 2000 Network (client) - Wallet balance poll 25s→60s + paused while hidden - token.js caches owning token program per mint (halves RPC calls) - Autosave skips while hidden; forceSyncNow coalesces event bursts; added force-bypass - Shared client TTL cache for /api/leaderboard (apiCache.js) - Chat poll adaptive back-off 4s→30s when idle Server (api-server/server.js) — live on Render ✅ - Per-IP ban-check cache (5min TTL, cleared on ban/unban/auto-ban) — checkBans ran on every request - /api/leaderboard 30s in-memory cache (GROUP BY aggregate) - detectTokenProgram mint→program cache - Cache-Control on all GETs — verified live: health no-store, leaderboard public, max-age=30, world public, max-age=10 - 17/17 catchRules tests still pass Assets - Music re-encoded 256k→112k (96k for the 31-min village track): 65.5MB → 31.3MB, decode-verified, durations intact - Removed orphan background-music.mp3 (−4.2MB) + sw.js precache entry; bumped SW v2→v3 Deployed & verified: frontend live (index-DpTvpwoa.js matches build, track6 now 21.4MB, orphan returns SPA fallback), server headers live, commit 191bdf8 pushed. Deliberately skipped (with rationale) VRM texture optimization — VRMs are geometry-dominated (luffy 18MB w/ only 1.3MB textures), so texture resize is low-yield; the high-yield path (mesh compression) risks breaking VRM avatars (no Draco/meshopt decoder in the loader) and can't be render-verified headlessly.postfx half-res RT — its RenderPass is the first pass, so halving it would blur the whole scene, not just post-fx.
English
5
1
13
671
Tidal Fishing
Tidal Fishing@TidalFishing·
I also differentiated between casual angler and Proffesional angler, so that people who just want to play can play, and people who want to earn can buy bait to cast with!
English
2
0
5
377
Tidal Fishing
Tidal Fishing@TidalFishing·
I just shipped a major update for mobile, moving the menu bar to the bottom of the screen and making it alot easier to catch fish, some people complained it was difficult to catch fish on mobile, well now its just about the same as on desktop!
English
1
0
5
362
Tidal Fishing
Tidal Fishing@TidalFishing·
Hey everyone, i apologize for not having as much communication as i should have had, I wanted to get the game to a clear MVP before the big marketing push, trust you guys are extremely early. Will start tweeting nonstop moving forward
English
1
1
4
334