Fire

2.9K posts

Fire

Fire

@iFiery

🇨🇦 Asset Import & Animations in #GodotEngine

Vancouver, Canada (YVR) شامل ہوئے Nisan 2010
701 فالونگ599 فالوورز
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なやない-Nayanai
なやない-Nayanai@nayanaiti3·
デジタル缶バッチ! オフ会の時便利!!
なやない-Nayanai tweet mediaなやない-Nayanai tweet mediaなやない-Nayanai tweet media
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PC Gamer
PC Gamer@pcgamer·
Never doubt the commitment of horse-girl fans: Umamusume cosplayers are having actual races at tracks around the world pcgamer.com/games/sim/neve…
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Aleks 🍁
Aleks 🍁@KrSpeed_·
Tweet porque.. HOLO MOVIENDO LAS OREJAS 🙌🏼
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Brad Lynch
Brad Lynch@SadlyItsBradley·
Rec Room is shutting down for good on June 1st “We never quite figured out how to make Rec Room a sustainably profitable business” “With the recent shift in the VR market, along with broader headwinds in gaming — we've made the difficult decision to shut things down.”
Brad Lynch tweet media
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Alex 🦅
Alex 🦅@OutoftheboxP·
Alex 🦅 tweet media
ZXX
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Brad Lynch
Brad Lynch@SadlyItsBradley·
I’ll never forget one of the first interactions I had around this time I was basically the only person with hands that can move around in full 6DoF space User came up to me asking what controllers I had to enable that. I just told them it was my HTC Vive, they never heard of it
ZIM VR Live 🌋@Zimtok5

10 years ago in AltspaceVR ✨

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Stephen Totilo
Stephen Totilo@stephentotilo·
As I've reported about Microsoft, Amazon, Sony and others, these lists offer a different look at layoffs. Big numbers can feel impersonal. This, perhaps, feels more real gamefile.news/p/video-game-l…
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tinybnuuy 🐇
tinybnuuy 🐇@tinybnuuy·
As of today, I've brought up Baballonia support for PlayStation VR2 Toolkit (for jailbroken 6.00 firmware), letting us bring the PS VR2 eye tracking camera feed into Babble for the very first time.
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Yannick Comte
Yannick Comte@cyannick·
Finally it's coming, OpenXR OSX running on the Vision Pro. The Vision Pro is just a client like the Quest and we stream MacOS PCVR into it!
Yannick Comte tweet media
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Jordan Cain
Jordan Cain@ThatNgonGuy·
Here's another one that might look like kind of a mind trip. I use double inner loops so often to avoid curvature pinching that I end up doing crazy things with them in the name of science. Showing the base topo vs subdivided result at the end.
Jordan Cain@ThatNgonGuy

Here's another use case of double inner loops in subdiv. Adding an outer loop on this messes up the curvature/shading on that slope. So just... don't. Support the inner curve well enough and it'll be fine.

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Mirza Beig
Mirza Beig@TheMirzaBeig·
🧊 Demonstrating backface refraction and masked blur/scattering for frosted glass in Unity (URP). -- I've been asked about this multiple times, so I figured another demo was called for, also showing off dispersion and other effects. 🐵 It's variable over the model, and works per-material. I can render any number of layers, but more than a few can get expensive. Just one is sufficient to simulate limited realtime pathtracing, -> to a fractional-resolution target. #unity3d #gamedev #indiedev
Mirza Beig@TheMirzaBeig

Smoothed realtime depth blur for frosted glass in Unity URP, where distance from the surface (for anything rendered behind) determines the per-pixel, variable blur radius.

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Alliance for OpenUSD
Alliance for OpenUSD@allianceopenusd·
OpenUSD v26.03 is here. 🙌 ✔️Faster performance ✔️ Browser-based USD workflows ✔️ More flexible data editing Explore what’s new 👉lnkd.in/g6qZEvnJ
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Visual Novel News
Visual Novel News@ErogeAreAlive·
Yorhel has passed away He was known for running vndb, a website he created back in 2007 The moderation team is working to preserve the website but cannot provide details at the moment
Visual Novel News tweet media
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haruka no yume【はるかのゆめ】
🇯🇵🌃 Much of my family comes from the area around Nagasaki. Every time I visit here I'm just stunned at how beautiful it is. (source: japan_walker_)
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🌈 George Corney
🌈 George Corney@Haxiomic·
This was a fun one too – a loading animation showing a 3D model forming through multiple waves for Luma
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