igle
1.6K posts

igle
@igle85
I'm a computer engineer with a big passion for Gaming, Manga, traveling and more

📢¡Nuevo anuncio! 😱¿Podrás enfrentarte a tus miedos una última vez? Layers of Fear - The Final Masterpiece Edition llegará en formato físico para Nintendo Switch 2 (cartucho) Lanzamiento: 18 de septiembre ℹ️meridiem-games.com/new_sdebug/rDG…

















Felt bad winning cause of a bug please fix this immediately @CapcomFighters @CapcomUSA_ competition shouldn’t have this kind of problem



What an obnoxious bug this is



I am sharing the same feelings as Ryukichi after playing this week. 1.) The “buffs” for Ken are simply not practical enough in a real match. I’ve yet to find a situation, other than a Shimmy or DP punish for me to use the OD-Jinrai > DP combo. 2.) His 5MK cancel into Super is only reliable with SA1/2, SA3 will whiff sometimes. 3.) 2HP > H-Jinrai is a good buff, and practical for Ken’s pressure game. 4.) SA2 extra damage is nice for Punish Counter, but once again, must be a precise situation of -6 on block. Overall I feel like Ken’s in the same spot as last season, other characters seem to have gotten very practical buffs, meanwhile Ken continues to not receive buffs in the area of his gameplay that needs it the most. - Plus Button - Useful Special Moves in neutral - Damage - 2LK > 5LP To Combo reliably. - punishable buttons on block (MK & HK) I repeat: - Air Ex Tatsu is the definition of useless, and has been for 2 years now, the move itself feels deleted & glitchy lol - Dragon Lash is slow, not practical in most scenarios, easily countered with PP or a button, even crouching attacks will counter it, defeating the sole purpose of him flying off the ground. - Weak FB’s. & more. These are my thoughts for now.





















