Santiago Nahum

74 posts

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Santiago Nahum

Santiago Nahum

@lightsynth_

https://t.co/iqizvMYrzJ [email protected]

شامل ہوئے Şubat 2021
106 فالونگ37 فالوورز
urbandrone
urbandrone@Urbandrone_·
At Work Debug
urbandrone tweet media
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Pablo 'Kali' Andrioli
Pablo 'Kali' Andrioli@kali_shade·
"Alienpillars" 🐛👽 A new piece using my #p5js raymarching tech 🪄 Dropping on #fxhash on Tuesday May 17 at 17:00 UTC Dutch auction 9 | 7 | 5 - changes every 15 minutes Taking reserves from the first 10 replies with your address if you RT 😉 #generative #CleanNFT
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Mykhailo Moroz
Mykhailo Moroz@Michael_Moroz_·
Finally figured out how to hack GPU vertex/index buffers in unity meshes, now I can use native unity materials and rendering for the liquid mesh 😤. Meaning all the rendering stuff you can have in unity you can have here too. It is a bit slower tho due to some Unity limitations😔
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Santiago Nahum
Santiago Nahum@lightsynth_·
@jakejfried Loving this series with a deeper insight into your thought process and workflows. Your art is a huge inspiration!
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Jake Fried
Jake Fried@jakejfried·
the story behind my art
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Mykhailo Moroz
Mykhailo Moroz@Michael_Moroz_·
Implemented liquid force fields based on SDFs. Now liquids can take any form 🧐. Next on the list is to finally add skinned mesh support for this to work with character models. #ZibraLiquids
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Santiago Nahum
Santiago Nahum@lightsynth_·
@josefluispelz I guessed, it would be insane if that was TD. Glad you are making your way into Houdini! You'll rock at it!
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Santiago Nahum
Santiago Nahum@lightsynth_·
@vassvik Thanks a lot for the thread! Super useful information!!
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Morten Vassvik
Morten Vassvik@vassvik·
The core of most real-time fluid simulators, like the one in #EmberGen, are based on the "Stable Fluids" algorithm by Jos Stam, which to my knowledge was first presented at SIGGRAPH '99. This is a thread about one part of this algorithm that's often underestimated: Projection
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Pablo Alpe
Pablo Alpe@pabloAlpe_·
Today is my birthday. I would like to thank everyone that supports my art. . Giveaway of my last drop on TEIA in 12hrs. Just retweet, comment, or something. . F O L L O W teia.art/objkt/698983
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