پن کیا گیا ٹویٹ
Nope
19.9K posts

Nope
@rectus_sa
No longer here. https://t.co/AIjFutV2Pe https://t.co/bKE6burWTf
شامل ہوئے Ağustos 2017
1.3K فالونگ1.1K فالوورز
Nope ری ٹویٹ کیا
Nope ری ٹویٹ کیا
Nope ری ٹویٹ کیا

now the full animation yay, a bit different from the previous blocking I did
Kyokaz@faizkyokaz
eevee truly makes it satisfying to view your models in real-time (pardon the scuffed texturing, I just slap whatever generator works on Substance and barely adjust them lol)
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@utzcoz @SpatialBiggs @SadlyItsBradley thanks. it seems like the actual loader binary is still unpublished, and none of the other engine integrations seem to be mentioning it. i'm guessing it will just be a version of the khronos loader with some platform-specific fixes
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@rectus_sa @SpatialBiggs @SadlyItsBradley I saw the SteamFrame_APL.xml, and its comment like "Copying Valve's libopenxr_loader.so". IMO, it might be Valve's custom loader. IIRC, UE supports standard loader now, and it can use built-in one if it uses standard loader.
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Valve Steam Frame on Lepton for Unreal Engine 5.6 support looks to be here- owe @SadlyItsBradley big for the heads up.
Thanks again Brad I'll remember it 🫡
I have a busy week ahead... Let's GO 🚀

Brad Lynch@SadlyItsBradley
@SpatialBiggs github.com/Valve-VR/Unrea… (If you get a 404 for the above URL, you need to accept Epic's EULA)
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@utzcoz @SpatialBiggs @SadlyItsBradley where are you seeing this? i can only see a command to copy in the binary for a custom loader, but neither the binary or the source for it seem to be included in the fork
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@SpatialBiggs @SadlyItsBradley Looks like it uses a custom OpenXR loader, and it's not good for OpenXR ecosystem.
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@SadlyItsBradley refreshing to see an unity vendor plugin without a binary blob in it
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Valve’s OpenXR Utilities for Unity developers just dropped!
Includes functionality to enable Foveated Rendering, Lepton (Android to Linux) project testing, Steam Frame interaction profiles, and more
github.com/ValveSoftware/…

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Nope ری ٹویٹ کیا
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@poppy_haze i mean, are you gonna pass up an opportunity to go plinking on an m113?
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If you like Touhou, cosplay, and a gaming stream with a super positive vibe, you should definitely check out Punderfullll.
@Punderfullll
GIF
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I just released my indie game, MineMogul on Steam! :D
store.steampowered.com/app/3846120/Mi…
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@SadlyItsBradley this would be cool if it modified the rendering process with new camera poses (hard to do well in a generic way), but from the description it sounds like it's just modifying it in post and filling in occluded areas with slop
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The way AndroidXR “previewed” the Auto Spatialization feature gets me the most hyped (and the most skeptical)
The Cities game is looking like a full 6DoF window instead of just a normal stereo 3D view. Just like Apple’s Spatial Scenes
That would be INSANE if that worked well
UploadVR@UploadVR
Google's Android XR is getting an AI feature that can turn any 2D content, including games streamed from your PC, into 3D. Details here: uploadvr.com/android-xr-get…
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