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Squid 🦑
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Squid 🦑
@squidsystem_
I can only be me, so me I shall be. Squee. #GhostTrickHive ζ⃠ world's biggest Gregor stan #cockboots #fuckshrimp #GregorGaming 💚 @dumbdeviantt
Atlantic Ocean شامل ہوئے Eylül 2015
543 فالونگ234 فالوورز
Squid 🦑 ری ٹویٹ کیا

@art_jake @Rev_ADB The way I see it, that just makes it worse, because I think it would be way harder for a casual player to really be able to build a device that can be used realistically in a combat setting without it backfiring, or you just getting killed anyway and losing those resources
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@squidsystem_ @Rev_ADB Oh don't get me wrong... We're clearly not "the average player" or "casual"...
But you have to keep in mind, parents, young kids etc... will play this game & actually be intimidated by enemies & not want to fully confront them.
I find it hard to think outside of my bubble :/
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Yeah, who could forget the story application of the Beetle in SkSw?
Or the Hover Boots in OoT?
Or the Deku Leaf in WW?
Or Magnesis, Cryonis, Stasis, and Remote Bombs in BotW?
Surely all gameplay abilities must exclusively be for the sake of the story, right?!




skittybitty@skittybitty_yt
sure the zonai building has no gameplay or story application and feels like an afterthought grafted thoughtlessly onto botw's handcrafted world, but it also took up so much development time that they couldn't make a game better than botw, which was like a 7/10
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@art_jake @Rev_ADB Is there *anything* crucial in the sky islands? Nearly every sky island you visit is going to give you, at best, a shrine or a Zonai gacha, or at worst, basically fuck all. There's nowhere near enough in the sky to make up for how little you bother exploring Hyrule in totk.
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@squidsystem_ @Rev_ADB See... They kind of counter your "bad world design" Point almost instantly with the sky islands themselves.
Nobody is ignoring them & they put crucial things up there for a reason.
They thought that through during development & it does show.
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@squidsystem_ @Rev_ADB It would be bad game design to be able to have the creations for a super long time, as it would simply make the game WAY too easy.
& having it cost stuff makes it feel much more balanced.
But you also get two avenues to approach the builds being actual raw material or Zonaite
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@squidsystem_ @Rev_ADB It rewards the player by making it easier in situations to either 1: Kill a monster you might not quite have the full capability to yet with your actual combat gear.
or 2: get to hard to reach areas with relative ease.
All ofc for a cost encouraging Depth Exploration.
1/2
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@art_jake @Rev_ADB How does it reward the player? The game doesnt reward actually experimenting with them-if anything it discourages it by making it fairly expensive to make things just for the sake of it. All the cool builds you see get posted are fundamentally useless, and despawn within minutes.
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@squidsystem_ @Rev_ADB Oh. I see.
In that case It's just a fun gameplay mechanic to give more heft to Ultrahand... It's kind of like... Well any gameplay mechanic? It's there to encourage fun & creativity that rewards the player for being creative... That's ... pretty easy to break down I think?
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@squidsystem_ @Rev_ADB Okay, sure.
Ultrahand is used in a majority of the game for an advantage but in the beginning it's use to traverse areas easier, solve ways to cross waterways & create bridges Between sky islands.
Fuse can be used to reveal items, pathways & more.
1/2
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Squid 🦑 ری ٹویٹ کیا

Totk severely needed some things elborated on and instead they gave us a $70 oc fanfic and said "take it or leave it"
bONGO 🏝️@wariocolosseum
not everything needs dlc lol
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Squid 🦑 ری ٹویٹ کیا

@squidsystem_ @Rev_ADB Then you're just genuinely failing to understand basic game design man I don't know what to tell you. There are LITERALLY multiple instances in the early game alone that proves that.
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@squidsystem_ @Rev_ADB The more real "problem" with the system is that a few simple and obvious solutions can solve essentially every problem in the game, but that's just Nintendo's design philosophy. You're always free to play a Nintendo game simply and boringly, or use your brain to find better ways
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@json_jason_ @Rev_ADB Wh's the main motivation for Zelda now to try to find a stupid way to fly around or exploit the physics? Aren't these games supposed to be about like, exploring and puzzle solving? Why are we trying to glue a random ass car builder sandbox on top of a game not designed around it?
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@squidsystem_ @Rev_ADB Yes, botw lets you fly on a tree with stasis or do insane shield shenanigans to do the same with bombs, but both are difficult to pull off and never encouraged or even shown to exist by the game itself
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@json_jason_ @Rev_ADB What does the game *reward* that expression with? It gives the space, but not the intrinsic or extrinsic motivation. Ultrahand is notoriously clunky and difficult to use, and even when you construct the car of your dreams, it will despawn or get destroyed so fast, so why bother?
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@squidsystem_ @Rev_ADB TOTK's gives far more space for player creativity and expression, and every single ability has extensive intuitive applications for traversal, the main mechanic the world was ACTUALLY built for
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@json_jason_ @Rev_ADB All of the abilities you listed are broadly applicable abilities that naturally interact with the world, Zonai devices are random unfitting real world appliances that need to have uses contrived for it. It's like they're all the TP Spinner outside the Arbiter's Grounds
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@squidsystem_ @Rev_ADB Ok but how is the world "built" for two types of remotely detonated bombs, summoning pillars of water and briefly freezing things in motion to stack impulse forces
The world isn't particularly geared to either system but-
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@squidsystem_ @Rev_ADB ...
D...Did you even play the game?
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@EnemyZbruh @Hiro1258977 @SharkyLeo_YT its not ai, the dude who made it been making songs since 2021
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