I designed an exhibition based on the work of Carlo Acutis on Eucharistic Miracles. It's on display at Basilica dei Santi Ambrogio e Carlo al Corso in Rome.
One of the things we loved about the games community was its energetic press. Journalists would play our games and write extensive reviews. Many appreciated #_Sunset_ quite a bit. It was reviewed by the most notable publications of the time.
E.g.: Our love for videogames (July 4, 2015)
"In 2002, after an intense involvement with web design and net art, we started using videogames as our main medium. Art creation and appreciation has always been a playful activity for us."
Continue on tale-of-tales.com/Sunset/blog/in…
During the development of #_Sunset_ in 2014-2015 we wrote a few articles in an attempt to explain where we were coming from with our ideas about videogames in general, and Sunset specifically. They where posted on tale-of-tales.com/Sunset/blog
In the trash, Angela finds a statue of the Madonna, which she is able to rescue.
And finally, the thing that made me cry when seeing it again: the ending of the game, a sunrise, where Angela talks about the blessed virgin and the coming of a new king.
In Gabriel’s dressing room there’s an ivory crucifix and a photo of him meeting with the pope. And on Gabriel’s desk there’s a photo of his marriage to Maria Luisa Veleta.
Both events would be replicated later in real life.
Delving into Sunset 10 years late, it surprises me (Michael) to find so many references to Christianity. We did not know God back then. But somehow we felt the need to implement references to Him in our work.
Already from the start of the game, and at the beginning of each session, along with the date, the name of the catholic feast is shown.
In the very first session, Angela compares the feeling of being in somebody else’s apartment with stepping into an empty church.