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You can use the OnBecameVisible / Invisible functions to detect when objects show up or disappear from screen!
I use this to quite a lot to detect when new targets show up on screen! #unitytips #unity3d
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@DublinUnityUG
https://t.co/d5m2EdW6c6 The Dublin Unity User Group is gathering Irish #Unity3D devs who chat and listen to speakers on last Weds of the month. Join us!


We're looking forward to hearing Dr.@AphraK, Associate Professor in the Department of Sociology at @MaynoothUni, talk with @whykay! She's a researcher, expert adviser and founder of @gamedev_ie 🎮Join us @dogpatchlabs this Thursday, 21st November! RSVP buff.ly/2Xr3MWz






A solve for a problem I heard about at #Duug: Unity 2019.3 beta "On-demand rendering" This feature lets you control the rendering loop independently from the rest of our subsystems. This means you have more control to lower power consumption and prevent thermal CPU throttling.







