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Marz 🌌🟠🧘♂️
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Today it's now been 7 years since Etika passed away. Time has gone by so fast but the Joycon Boyz still continue to think about you every day. Rest in power Etika, we will never forget the impact you had on all of us. Please take care of yourselves. #JOYCONBOYZFOREVER🖤🦋

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@NintendoAmerica 1068 Smash Ultimate songs, not one of them on this app…
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@YoungMoneyxp If I had to pick a month, it’s definitely October. 🍁
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@Steven10478211 Cool, I see what you mean. Fire Emblem definitely peaked my interest as well.
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@Mariojjam I'm a bit interested in the presentation for Ocarina of Time but I want to enjoy those I like the most so far. Like I'm most excited for Fire Emblem Fortune's Weave and Dragon Quest Monsters the Withered World for me bro...
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The games that interested me from the Nintendo Direct.

Nintendo of America@NintendoAmerica
Lots of games appeared in the latest #NintendoDirect! Which ones are you most excited about?
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@Genki_JPN The old world dies, the new one struggles to be born...
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Nintendo announced veteran designer Takashi Tezuka is retiring from the company!
He directed games such as The Legend of Zelda, Super Mario World, The Legend of Zelda: A Link to the Past, Yoshi’s Island and most recently was the producer of Super Mario Bros. Wonder.
videogameschronicle.com/news/nintendos…


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@NintendoAmerica Stop with the millenial humor. It doesnt fit the style of the Metroid franchise. This isnt Animal Crossing
Understand your core audience. These posts are cringe. The marketing for this game was botched so badly. This should have been a centerpiece for the Switch 2 🙄
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@weirdsk1n @SplatoonNA I can see it. It will be interesting to see how things play out after the dust has settled.
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@Mariojjam @SplatoonNA I mean it'll help Frontline slayers push the space in front of the objective as well as leaving paint for teammembers leaving back lines free to play objective
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@ardnin_ I feel they would have done better developing perks for all type of play styles, not just aggro players. They can learn from other shooters since this is what this game is becoming.
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Bad teammates are about to look worse when they don’t finish someone off who’s 1hp
Splatoon(スプラトゥーン)@SplatoonJP
Ver.11.0.0以降のバトル中、ダメージを受けている味方や相手の、およその残り体力が、画面に表示されるようになるぞ。 ピンチの味方を助けに向かったり、味方がダメージを与えた相手を追撃したりといった活用ができそうだ。
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@SSNolan_ It feels like s3 will be the beta for s4 going forward.
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@CharltonN2 @ardnin_ I glad someone said it. This game wants to be comp. Smash so bad.
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@ardnin_ My theory for why a lot of Splat 3 stages are small is because the devs looked at Smash, where simple, small stages are popular with competitive players, and decided to just copy that without thinking about Splatoon being a different game. This change further confirms it for me
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@ardnin_ I agree, if you are going to add an offensive perk, at least add a defensive/supportive perk to balance it. Not everyone is kill hungry in this game.
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Not a fan of flow aura to be honest.
I already disliked the fact S3 was much more focused on kills over painting compared to the older games, and now aggressive play styles get rewarded even more
Splatoon(スプラトゥーン)@SplatoonJP
更新データVer.11.0.0での対戦システムの変更についてお知らせしよう。 Ver.11.0.0以降、短い時間に相手を連続で倒すなどの活躍をすると、イカたちの体内のインクが沸き、全身の筋肉が躍動する「イカフロー状態」に入ることがある。 あふれだしたインクが周囲を塗り広げ、運動能力が向上するぞ。
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