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Over The Stars Studios
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Over The Stars Studios
@Mix_Leader
Hi! My name is Kenneth Yu. (You can call me Kenny or Ken) Game Designer and Owner of Over The Stars Studios. Taken by @FluffBucc
Tham gia Ocak 2022
44 Đang theo dõi35 Người theo dõi

Update:
It is very hard to find the right codes to make the opponent launch when they get attacked considering the fact that there's no guide and I have to figure it out by trial and error.
Meanwhile I'm ready to learn how to do online multiplayer features for my games.
I can make a fully functional controllable character in my game from scratch, 3d model to animating to movement implementation...but these roadblocks man, absolute FOUL. They will not be the end of me.
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You know, I've been working my ass off looking up thousands of guides, tutorial videos, and also a lot of experimentation for unreal engine.
I already know in my heart that college is not the way to learn game designing, at least NOW. It's expensive and looking up guides and learning by figuring it out along the way is a thousand times better.
I feel so late in my life in my late 20s, but after 10 years, I know now where my goals are. I hope that everyone else has an easier time figuring out what they want to do sooner. Don't repeat my mistake.
I'm really just saying stuff to get it off my chest, but I know that all my hard ass work will pay off. :)
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I am officially in the works of my project.
What this is, is a prototype of a concept for a game I have in mind.
What are the modes that you see here?
What new worlds await?
What gameplay features does this have in comparison to other titles?
And what makes this game stand out?
I have a strong ambition, in the many years of playing different video games. It is my strong hope that in the sheer amount of brainstorming, researching, story planning, gameplay and replay-ability elements I have brought together, that the final project will do service in providing something truly spectacular.
However, I must ask: Because this is an indie project, I aim to make the final product in the mindset of a AAA title. BUT, I am one person working on this thing. Lord only knows the length of time it requires for me to consider it a proper game to release commercially.
Eventually, I'll have to consider hiring freelance:
-Sound designers
-Music composers
-Digital AND paint artists
-Game Testers
-Voice Actors (Maybe)

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A cross movie OR a cross during the second half of the HH series. 2 stories together and events happening at certain times like MCU
Blitz in HH, fuckin sht up then he leaves n the story resumes in HB after those events.
I'm sure fans would be happy to get plenty of screen time between characters from different shows.
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@matt_aspland Hello. I DMd you because I need your help in Unreal Engine.
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What if your own voice could give you away in a horror game? 👀
In my latest UE5 tutorial, I cover:
🎤 Using the player’s mic in-game
⚙️ Adjustable sensitivity
📊 On-screen voice visualisation
👂 AI that hears & reacts to you
👉 Full video: youtu.be/qJR35lebORg

YouTube
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@Treyarch I stopped playing bo7 since season 1, is anyone else still playing?
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Absolute JAM
A Cozy Johto Christmas 🎄 Relaxing Pokémon Silver Jazz Remixes to Study/S... youtube.com/clip/UgkxO6u2t… via @YouTube
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So I learned how to make:
-A Pause Menu
-A Picking up item to trigger an event
-Moving Platforms
-Making objects appear upon stepping in a certain area
-Unlockable doors
-Main Menu
-GameOver
-Respawn/Quit Mechanic
Next I wanna learn how to make Cutscenes, Boss fights, An inventory system, 2D pixel characters inside a 3D world and MAYBE FPS.
It took a lot of learning to get this far, but I rather learn this way than go to college, college is expensive, youtube guides are free. Let's stay frugal.
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@FluffBucc gay and turned on now, thank you very much paracosm
paracosm@paracosmicka
Old animation sketch I never posted #sonadow
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Over The Stars Studios đã retweet

I originally had a game in mind but I realized it would take too long, like its a 4 ACT kind of game with so many characters and story planned...though I need something sooner.
Personally, I feel like games should always try to stand on their own in terms of uniqueness and taking a further step in creating something new. Recycling game genres and familiar formulas isn't new ideas, it feels bland and repetitive.
That's why, as fast as possible to deliver great games, I will put all my love and energy into making something truly astounding. Even though I am considered an indie, I won't release any game until they feel AAA or better.
So this upcoming game, based on my wishes, will be released sometime in 2027 or hopefully sooner.
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