Toba Samuel

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Toba Samuel

Toba Samuel

@Olatoba9

Camelot Tham gia Aralık 2016
1.8K Đang theo dõi4.5K Người theo dõi
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Toba Samuel
Toba Samuel@Olatoba9·
So here's my First Game UI Design, a concept design of Call of Duty Mobile. This was designed and prototyped using Figma. Link to behance presentation and prototype in thread below 🙏. #gamedesign #uidesign #designtwitter
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Ikeja, Nigeria 🇳🇬 English
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Pablo Dominguez
Pablo Dominguez@pdaguilar_·
More WarMachine work
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LEYE
LEYE@leyeConnect·
I rage against the mundane, against the drudgery of monotony and routine. I crave brilliance, intensity and audacity. I must catch lightening in a bottle or be enraptured in the thrill that comes with trying, I live to defy the dull weight of predictability.
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seun.design
seun.design@Xeunbadejo·
Was on the move a lot today so I created a 3d dither style effect with my 3d shader tool using a picture of myself converted to a 3d bust and posed it using my phone’s browser 😂 It’s a lot more stable now, I hope all the beta testers enjoy playing around with it! I added a few new features that help you achieve more with your 3d models in the tool. Looking at exploring collaboration workflows, I’d appreciate a conversation with anyone interested in using this with their teams.
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seun.design@Xeunbadejo

I built a small AI tool a while back that turns your simple text descriptions into custom 3D models and materials with a shader inspired by line etch illustrations. It’s an experiment in making consistent and scalable brand assets with small, precise tools. Merry Christmas! 🎄

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seun.design
seun.design@Xeunbadejo·
Stress testing a new animation system for my 3d shader tool (which is now our de facto internal custom design tool @Replikit_ai) I recreated the flat Cowrywise style to see if the engine could handle the 2D/3D hybrid look in real-time while animating. It’s currently running on a custom stylised shader that reacts to lighting but keeps the geometry looking illustrative. Still experimental and not yet available in beta, but the motion system is coming alive!! Goal is to be able to create, animate and embed 3d assets and scenes in web experiences or other use cases directly from here. I still need to give it a name, suggestions will be greatly appreciated!! #vibecoding #threejs #webgl #buildinpublic"
seun.design@Xeunbadejo

Was on the move a lot today so I created a 3d dither style effect with my 3d shader tool using a picture of myself converted to a 3d bust and posed it using my phone’s browser 😂 It’s a lot more stable now, I hope all the beta testers enjoy playing around with it! I added a few new features that help you achieve more with your 3d models in the tool. Looking at exploring collaboration workflows, I’d appreciate a conversation with anyone interested in using this with their teams.

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seun.design
seun.design@Xeunbadejo·
Update!! I added an animation preview screen and a state machine to my tool, currently debugging to make sure all shader show and animate properly in all 3 views. It’s really fun working on this though. When I’m done with this, I’ll use it to rapidly create interactive 3d scenes. That’s the goal! This isn’t stable yet so I can’t release this version but it’s fun exploring this and hopefully I can get it to be stable 🤞🏾
seun.design@Xeunbadejo

Stress testing a new animation system for my 3d shader tool (which is now our de facto internal custom design tool @Replikit_ai) I recreated the flat Cowrywise style to see if the engine could handle the 2D/3D hybrid look in real-time while animating. It’s currently running on a custom stylised shader that reacts to lighting but keeps the geometry looking illustrative. Still experimental and not yet available in beta, but the motion system is coming alive!! Goal is to be able to create, animate and embed 3d assets and scenes in web experiences or other use cases directly from here. I still need to give it a name, suggestions will be greatly appreciated!! #vibecoding #threejs #webgl #buildinpublic"

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dára sobaloju
dára sobaloju@darasoba·
Pewbeam is live 🎉 This was just a dream, a dream I didn’t even know was possible—but I decided to pursue it anyway. Today, that dream is now a reality. We have a desktop app (Windows and macOS—this weekend) that can do all of this and even more. Over the last six months, I’ve pushed myself and my team hard, and I’ve seen people become hopeful and genuinely blessed by this product. I’ve received strong support from pastors, church members, techies, and several media houses and reporters. It has been a great honor to spend myself on something worthwhile. We’ve built an AI-native presentation app that displays relevant scriptures on screen in under 80 ms, without needing a volunteer. We’re starting with scriptures, but we’re growing into a comprehensive presentation software, with slides launching next month. From testing @pewbeam_ai in churches over the last four weeks, pastors have been able to focus on what matters instead of juggling or micromanaging the media team while preaching. Church members have been able to follow their pastor’s references in real time and take better notes. In the words of a member from one of the test churches: “Pewbeam changed the way I follow sermons in church completely.” This is the kind of impact I see Pewbeam having on people’s faith and on how church and worship are done. Pewbeam’s mission is to ensure the Church is not left behind in the AI era. We’re starting with this application, with many more to come in the next few months. We’ll keep working with stakeholders in the Christian faith, collect feedback, and build tools that better support discipleship. And unlike previous waves of technology, I believe we can be among the first movers in this AI revolution. With all that said, the final build of the app is ready, and we’re launching for public download on February 25, 2026. The app has a generous free tier for small churches and fellowships, and a paid plan (location-based pricing) that unlocks unlimited access to all features. If you’ve been following this journey, I appreciate you, and I assure you it will be worth it. Please download, subscribe, and use in your church.
dára sobaloju@darasoba

I want to build a bible presentation AI agent for church use. Imagine Bible verses coming up on screen as the Pastor preaches just based on what he’s talking about or his paraphrases and quotes. I want to build this completely in public, starting today. Thoughts?

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dára sobaloju
dára sobaloju@darasoba·
Thank you all so much for the support. Our downloads have almost doubled since yesterday, and we’re now in 28 countries (that we know of). Huge thanks to our paying customers as well—those numbers also doubled today.
dára sobaloju tweet media
dára sobaloju@darasoba

Pewbeam is live 🎉 This was just a dream, a dream I didn’t even know was possible—but I decided to pursue it anyway. Today, that dream is now a reality. We have a desktop app (Windows and macOS—this weekend) that can do all of this and even more. Over the last six months, I’ve pushed myself and my team hard, and I’ve seen people become hopeful and genuinely blessed by this product. I’ve received strong support from pastors, church members, techies, and several media houses and reporters. It has been a great honor to spend myself on something worthwhile. We’ve built an AI-native presentation app that displays relevant scriptures on screen in under 80 ms, without needing a volunteer. We’re starting with scriptures, but we’re growing into a comprehensive presentation software, with slides launching next month. From testing @pewbeam_ai in churches over the last four weeks, pastors have been able to focus on what matters instead of juggling or micromanaging the media team while preaching. Church members have been able to follow their pastor’s references in real time and take better notes. In the words of a member from one of the test churches: “Pewbeam changed the way I follow sermons in church completely.” This is the kind of impact I see Pewbeam having on people’s faith and on how church and worship are done. Pewbeam’s mission is to ensure the Church is not left behind in the AI era. We’re starting with this application, with many more to come in the next few months. We’ll keep working with stakeholders in the Christian faith, collect feedback, and build tools that better support discipleship. And unlike previous waves of technology, I believe we can be among the first movers in this AI revolution. With all that said, the final build of the app is ready, and we’re launching for public download on February 25, 2026. The app has a generous free tier for small churches and fellowships, and a paid plan (location-based pricing) that unlocks unlimited access to all features. If you’ve been following this journey, I appreciate you, and I assure you it will be worth it. Please download, subscribe, and use in your church.

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Toba Samuel
Toba Samuel@Olatoba9·
I have watched this video over and over again. That drop is so good!!
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seun.design
seun.design@Xeunbadejo·
We’ve been talking with a couple of prospects interested in trying @Replikit_ai over the past few weeks and honestly the trend I see is that art direction is not going anywhere. They come to us to help build and refine their AI augmented creative workflows and half our job during the initial audit helping them understand how important the human aspect of the creative process is. Clearly defining goals and setting intention before exploring any creative space with or without AI. Vibing is cool in code and design but vibing without properly setting your intention is not going to give you any useful or high fidelity result, at least for now.
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