Sight REDACTED

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Sight REDACTED

Sight REDACTED

@SightREDACTED

Sight REDACTED Official X Weekly dev logs Daily check in's Become part of the process Welcome to sight REDACTED Developer notes linked below .

Tham gia Eylül 2025
24 Đang theo dõi30 Người theo dõi
David
David@Guitar_b0y·
@Subnautica RT? Would love to see how it looks in this game. If not, no problem
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Subnautica
Subnautica@Subnautica·
We know there have been some questions about Subnautica 2's hardware requirements ahead of your first dive 🤔 We've put together an infographic with recommendations for different setups to help you choose the settings that will work best for you and your hardware!
Subnautica tweet media
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Jennysbrood
Jennysbrood@Jennysbrood·
@Subnautica Man these system requirements better come down with performance/optimization updates because these are shockingly pathetic.
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Sight REDACTED
Sight REDACTED@SightREDACTED·
@Lucifer10105 @Subnautica You do realize as games continue to develop, this will be the standard ?? More features and more graphical fidelity requires better hardware . That’s just how it is.
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Sight REDACTED
Sight REDACTED@SightREDACTED·
@Simon_Hypixel Idk if this would be yall or on curseforges side but I noticed when making an update to a mod it sometimes doesn’t delete or overwrite the other version causing the game not to load up . Not sure if it’s fixed already cuz I stepped away from a couple weeks
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes - Feb 5, 2026 Update 3 (Part 2 of 3) Enable via Launcher -> Settings -> Pre-Release HEADLINE FEATURES - Added Avatar Presets - Edit, save, and swap between up to 10 Avatar customizations - Added new fire spread system (fluid ticker) and Goblin Flamethrower - Can be used to unleash flames upon nearby foes - Creative mode only for now - Added Bed sleeping notifications - Notifications and SFX now play when other players attempt to sleep - Expanded Avatar customization options: - 2 additional Eye Shapes - 2 new Makeup Variations (Blush and Eyeliner) - 5 new Haircuts: - Spikey Mohawk - Magical Pigtails - Double Braided Ponytail - Long Braided Ponytail - Puffy Bubble Braids - 4 new Facial Hair Styles: - Split Moustache - Pinstripe Moustache - Anchor Beard - Viking Beard - Spiked Bracelets - Hairband - 2 new Skirts (Plaid and Punk) - Shaped Sneakers - Added Black and Red Iron color variation for metals - Added Font Fallback Support - Client now fetches glyphs from fallback fonts when missing - Enables support for non-Latin languages - Improved World Configuration Reliability - Atomic file saving - Updated backup handling - Corrupted worlds now display warnings and modal dialogs CONTENT - Added complex spawn locations in the Taiga region, especially near rivers - Added Lime block variants: - Lime Gravel - Lime Rock - Lime Rubble - Medium Lime Rubble - Lime Stalactite (Large and Small) - Improved weather VFX for Zone 1 - Standardized spawn marker deactivation range to 150 - Added T2 Furnace - New model, textures, and animations - Updated visuals for T1 Furnaces - Increased max instance limit for Furnace opening sounds - Refactored Rhino Toad attacks - Improved Fluid, Mounts, and Crafting systems - Improved multiple modules: - Teleporter - NPCReputation - NPCObjectives - Farming - Memories - Camera - Bed - Optimized client asset sizes - Updated ranged weapon aiming ballistics - Improved accuracy - Added randomized hitbox offsets - Added VisAiming debug flag - Ophidiophobia mode now replaces Hatworm with Larva_Silk model - Dough now produced using refillable Tankard - Tankard now crafted via Farming Bench - Klops Merchant no longer trades signs - Integrated new Outlander village environment - Refactored encounters across all zones - Added new encounter environments: - Zone 3 Trork - Zone 4 Village and Forest - Zone 4 non-Forest and non-Swamp biomes MODDING AND TOOLS - Added mod enable and disable support from UserData/Saves//mods - Added server version checks for plugins and asset packs - Added 3D audio source visualization for debugging - Added NPC sensor and view debugging visualization - Newly created asset packs are now enabled by default - Added parameter to toggle replacing empty block materials - Added option to skip mod validation in single player - Mod validation issues now block server startup unless flagged - MapEditor and ListEditor now use correct models - Added Test NPC for showcasing multi-interaction setups WORLDGEN V2 - Added exact rotation support for Materials - Added Bound PositionProvider for Spawn Meshes - Added YSampled Density node - Performance optimization for WorldGen V2 - Added configurable spawn positions for portal biomes UI AND UX - Added Window Size option in video settings - Updated feedback interface - Bug reports separated from other feedback - Warps are now sorted alphabetically in Teleporter UI - Added /layer command - Applies layering to selected areas - Updated Paste tool: - Hold-down key support - Undo and redo - Smoother multi-directional movement - Reduced context menu background opacity - Updated Player, Spawn, and Home icons - Improved World Map marker text clarity - Cleaned up text and fixed death messages - Implemented HideFromTooltip in EntityStatType BUGFIXES AND OTHER IMPROVEMENTS - Fixed sharp biome interpolation - Fixed localization issue with maximize window setting - Fixed tooltip name wrapping issues - Fixed spawn seeds initializing to zero - Fixed multiple Null Pointer Exceptions - Fixed crash when overriding read-only asset packs - Fixed Volcanic Cobble incorrect spawning - Fixed upside-down stair connections - Fixed Slothian gradient mapping - Fixed dropped item IDs for BottleTree and Crystal Trunk - Fixed pickup items missing components - Fixed WorldStructure spawn Y constraints - Fixed cosmetic ordering issues - Fixed EntityTrackerSystems validation gaps - Fixed crop hitboxes and produce resource types - Fixed incorrect mod list display - Fixed Ocean Clay Brick typo - Fixed interactions without entities - Removed hardcoded keybindings - Fixed manual spawn beacon command - Fixed missing biomes on biome map - Fixed Darkwood Decorative Block drops - Fixed MaterialCache prefab loading - Fixed V2 WorldGen environment saving - Added duplicate plugin detection warnings - Fixed plugin-related world crash handling - Added startup exception handling for plugins - Fixed Outlander house anchor offsets - Fixed extreme audio panning with HTRF - Fixed ambient and bench sound origins - Fixed Teleporter name overrides and SFX - Improved null and data-flow handling - Fixed Machinima player teleport behavior - Fixed Camera Translation Gizmo mode - Fixed performance metrics affected by FPS cap and VSync - Fixed advanced workbench model display - Fixed directory traversal vulnerabilities in worlds and prefabs
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Sight REDACTED
Sight REDACTED@SightREDACTED·
@henningsanden I don’t think they are starting it’s hard to do, just the attention to detail
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Sight REDACTED
Sight REDACTED@SightREDACTED·
@iman_560 Definitely 4. The exponent cancels out the square root so it’s just 144/36
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Sight REDACTED
Sight REDACTED@SightREDACTED·
Also thinking about changing directions with the map design..
Sight REDACTED tweet media
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Sight REDACTED
Sight REDACTED@SightREDACTED·
Going to call it an early night, feel sick but I’m currently working on the different hold states for items and the logic behind them
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