OffTrigger 🏴☠️
3.8K posts


the hitbox on the mech and flame sentry was just moved & not extended which is why it does no dmg at close range.
I thought the mech just had crisper dmg but this is even funnier
𝕽𝖆𝖌𝖓𝖆𝖗𝖔𝖐 𝕷𝖊𝖌𝖎𝖔𝖓@Ragnarok_Legion
Este es uno de los Errores mas grande de la ultima Update y veo que se esta hablando muy poco al respecto (casi nada) el lanzallamas del Mech Leñador no funciona a corta distancia.
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@falter_xv @helldivers2 Guess I threw too much logic at them, they blocked me so sad😞
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@falter_xv @helldivers2 “Nothing wrong with the Hive Guard change”
Sentries struggling with a single hive guard is a good thing apparently
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Attention, Helldivers.
A hotfix is planned for Wednesday, May 6. This will revert the Hive Guard and fix an issue introduced in Patch 6.2.1 where armor values were incorrectly swapped between the Legs and Claws.
Updated Hive Guard stats:
Main Body
- Armor increased from 1 → 2
- Health increased from 375 → 500
Head
- Armor decreased from 4 → 3
Front Legs
- Armor increased from 2 → 3
Claws
- Armor decreased from 3 → 1
We are reviewing player feedback, including durability damage, so next week we will also address some of these questions and others which our founder has received in various forums.
Thank you for the continued support and feedback.
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@helldivers2 For durable damage, I’d like to inform you that a warrior destroys a sentry in 4 swings. 4 swings.
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@helldivers2 Good. Now the chaff sentries can deal with chaff!
Next as you’re looking at the durable damage changes, I suggest reverting them back to where they were before Cyberstan
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@_LolaPatala @helldivers2 you know it's bad when vox engines are better designed than those things
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@TriggerLFA @helldivers2 I'm glad with the med pen nerf to their joints but man, I mainly main escalator and it still sucks to kill them with it, I kill factory striders way faster and with less nades with the escalator than a war strider
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@_LolaPatala @helldivers2 same, I just ignore them to the best of my abilities
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@TriggerLFA @helldivers2 Every time me and my bff see a War Strider I feel an extreme urge to kill myself
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@_LolaPatala @helldivers2 man the Automatons used to be my favourite faction until that abomination was added, truly a shame

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@TriggerLFA @helldivers2 The monkey paw curls: Arrowhead releases the equivalent of the War Strider to the bug front and ruins the front like they did with the Automatons
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@_LolaPatala @helldivers2 right on the money, the problem isn't really the Hive Guard itself but more so the fact that the game would be in a better place if we had more reasons to use med pen
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@TriggerLFA @helldivers2 you a get a constellation with no spewer presence. Med pen straight up has no purpose in the front now. I really hate med pen but I genuinely don't think it should be completely useless in a front, this is brutal man
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@_LolaPatala @helldivers2 exactly, med pen had more of a purpose in the bug front, you could bring a normal MG as both a regular chaff clear and a Hive Guard deterrent
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@TriggerLFA @helldivers2 At least in Squids you have overseer headshot with medpen, killing stingrays, harvesters; Bots gunships, or not needing to headshot devastators and vents from tanks and cannons...
What else does med provide in the bug front other than killing Hive Guards easily?
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@_LolaPatala @helldivers2 (civilized conversation does wonders) exactly, i've had an alpha commander spawn only hive guards around me, wound up with 15 of them after me, even before this change it wasn't hard but very annoying and disruptive for the gameplay
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@TriggerLFA @helldivers2 (Love how we went from enemies to lovers) I think a big problem is how the game operates on the constellation system too, sometimes you'll barely see a hive guard, sometimes you'll see a thousand.
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@_LolaPatala @helldivers2 in some ways i like it too, IF the Hive Guards didn't spawn as much I would even prefer the way they are now, but they spawn as much as warriors, not to mention most med pen weaponry is in a really weird place now
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@TriggerLFA @helldivers2 I like the change, but since many don't like it I think the best way to make their rework work is to decrease the armor back to medium but increase the health drastically, that way sentries still can kill them but divers would better of focusing the weakspots.
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@_LolaPatala @helldivers2 the devs always preach about believability and having the game be "grounded", meanwhile our vehicles made of literal metal and steel can't even be invulnerable from a dog's scratch
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@_LolaPatala @helldivers2 Look, the armor change to the hive guards doesn't magically make the game harder, the Hive Guards are easy to kill and deal with.
The problem now is that both the Gatling and MG Sentries struggle agains a common chaff enemy.
A chaff killing sentry shouldn't struggle with chaff.
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@_LolaPatala @helldivers2 It’s like you intentionally miss the point
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@TriggerLFA @helldivers2 Just had an entire diff 10 operation in bugs. Every time I used my gatling it survived until the end of it's ammo and got always 30+ kills, each hive guard only took 3-4 shots from my sprayepray, you genuinely cannot be this bad at this game and complain about this lol.
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@_LolaPatala @helldivers2 ah yes, the Gatling Sentry, made to deal with chaff enemies, needs aid at dealing with extremely common chaff enemy
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@TriggerLFA @helldivers2 Or you can aid your gatling in killing them the same way you aid them in killing chargers or bile titans.
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@bukibread Don’t forget about the seemingly broken light armor hitbox on the Breakthrough’s Shield too! Gotta make the mechs feel vulnerable in some way!
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Hi Arrowhead,
-You still have at least 200+ active, replicatable bugs in the game (docs.google.com/spreadsheets/d…)
-This update, you also: moved the Flame Sentry's hitbox rather than buffing the range from 20m to 34m as you said,
-Gave the Lumberer the damage model of a Crisper flamethrower rather than the Cremator one (I can only think on accident),
-Broke the Oxgenator armour passive in some way where it is either not buffing your speed, or buffing every other armours speed (some people are saying that it is also buffing the Spore bugs speed, but this seems to be an intended, but unconfirmed feature...reddit.com/r/Helldivers/c…)
-Listed the Missile Pistol's pen as Medium in game when it is actually Anti-Tank (only the splash damage is Medium pen),
-Oncce again janked the netcode again, so hosts are being giga-shafted as if there weren't enough host bugs in the game,
-Created a 'new enemy variant' (from the April roadmap) which so far is comprised of a SINGLE enemy, being the Spore Burst Bile Titan,
-Have buffed half of all enemy's durable damage (insane support patch for the enemy) BECAUSE mechs now have doubled HP and are more durable, while mechs still are 50% Medium and 50% light pen
-Gave the Lumberer an objectively worse AT Emplacement as a weapon,
-Gave the Breakthrough Exosuit a MEDIUM PEN shield, the same pen as a HANDHELD Ballistic Shield (but it's ok, Shield Devs now have AP4 shields, I don't think Super Earth can make a shield or tank with higher than medium pen armour, machined steel mucho hard to make),
-Have buffed Hive Guard armour to Heavy pen, which means the chitin from a bug smaller than a person is more heavily armoured than every single area of the Bastion TANK,
-Quick reminder that they also buffed Automaton tanks to make them feel more 'boss-like', meaning not even a Recoilless can now one shot them (no way Super Earth could make a tank like that),
-Looked at gas builds which were already neutered, and asked yourself, "how could we make them even worse?",
-Also buffed gas damage to Mechs by 50%, so now a Bile Titan can nuke mechs (post-buff, btw) because our mechs already weren't getting one shot by Bunker Cannons and Harvesters and War Striders (post-buff, btw)
-Took 2 years to buff the Spear instead of breaking it every second patch (yay!),
-Did an official AMA on r/HelldiversUnfiltered, where after a day of nigh a hundred questions, resulted in Pilestdt saying what amounts to, 'So some things you guys want, not high priority. Ship module upgrades, I can't say much but we're working on it. These other questions about content, bugfixing, monetisation and balancing? I'm not even going to talk about it'. A lot of these things were told to us a YEAR ago,
-Released the content for the April roadmap on the last days of April so you could show that, in fact, it was actually in April,
-Limit criticism on the official Discord by making the usualy 30s slowmode 3 minutes (not even going to talk about Reddit).
At leas the new biome isn't as bugged and broken as Day 1 Rupture Strain, and it looks kind of cool even though there was barely anything new about it. Yay!
Also customarily broke all mods, half of which made your game playable, perform better, or fun. Thankfully WuWa 3.3 is tommorow.
HELLDIVERS™ 2@helldivers2
The people of Super Earth deserve nothing but the best. Lives free of stress, free of fear. And newly liberated destinations to rest, relax, and enjoy the sights, sounds, and sanctioned delights of compliant worlds. Helldivers, deploy now to cleanse uncharted planets for the continued enjoyment of our loyal citizens.
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