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VINE

@VINE2D

i make game

Tham gia Nisan 2010
1K Đang theo dõi11.5K Người theo dõi
VINE
VINE@VINE2D·
@SarkSweet @ZZZ_EN @DefiantDev I set out to make a Metroidvania with this game, developed it up to the point of that demo (for 8 months?), and was just not satisfied with how it was all coming together. It has some cute ideas here and there, but the more I worked, the more I felt like I needed to start over (:
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A Shark For Trouble
A Shark For Trouble@SarkSweet·
I decided to Create a Backlog Bingo for 2024, like it was suggested by @be_invoked, well, not 100%. Specifically I decided to play and finish videogames from 5 different PC Launchers: Steam, Epic Games, GoG, itchio, Amazon Games.
A Shark For Trouble tweet media
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Sunset Devils
Sunset Devils@sunset_devils·
The Sunset Devils demo is officially live on Steam If you haven't tried it out yet, now's your chance for some Isometric Cowboy Shooting Action
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Slow
Slow@slugsoft·
Chromahertz is now LIVE on Kickstarter! 🕯️ It's a bullet hell game all about counter attacks. Draw with colorful chains to reflect bullets, and strike your foes as you warp to safety. Please help fund my game! I REALLY WANT TO MAKE THIS GAME!! #gamedev #Kickstarter
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VINE
VINE@VINE2D·
@Stewartisme42 I've considered it many times; I would probably want to go 3D with it and figure out a compelling reason to make it to begin with, because I feel this vague genre has picked up a ton of steam (maybe to the point of market fatigue) since the original was released.
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Yacht Club Games
Yacht Club Games@YachtClubGames·
It’s time to pull back the development curtain & share what’s on the DLC horizon for Pocket Dungeon… Introducing the Paradox Pack DLC - a HUGE, free update that’s currently in development! It's chock-full of new stages, Relics & items, side rooms, secrets, hats, & Mod Support!
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VINE
VINE@VINE2D·
I published a little thing for GameMaker to download/save Google Sheet files automatically, since I couldn't find anything online. Turns the data into a struct. Primarily made with localization in mind, though it could probably be easily tweaked. marketplace.yoyogames.com/assets/11499/a…
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Yacht Club Games
Yacht Club Games@YachtClubGames·
With the Puzzler's Pack free DLC launch on Switch, PC, PS4, & mobile just under 24hrs away, we wanted revisit the reasons behind creating #ShovelKnightPocketDungeon. More specifically, why we wanted to develop a falling block puzzle game with our friends at VINE.
Yacht Club Games tweet media
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bear
bear@kumakare·
Dizzy Rogues releases today at 5pm EST!!!🗡️🐻 had some great experiences making the darn thing. I appreciate everyone who cheered me on!! @sigmuuuuuu made all of the music and did a fantastic job!! the price is $3.99 with a 10% launch discount!! #gamedev #indiegame #GameMaker
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Slow
Slow@slugsoft·
Preview of some stuff from the game. It's a bullet hell you can play with your mouse. #gamedev #screenshotsaturday
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VINE
VINE@VINE2D·
@lunoland the idea of this intrigues me as well, thought it seems to be an implicit trait in just about any game with RPG elements. IMO deckbuilders are maybe the best at executing this concept, though it's also fun to go a little insane in PoE builds sometimes
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Luno
Luno@lunoland·
has anyone written about or coined a term for what you might call "build-centric games"? basically everything northernlion plays...almost like implicit puzzle games, sometimes with an action component, where you discover, execute, and refine combos to progress
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Filet Group
Filet Group@FiletGroup·
That's right... It's happening! We're hiring new talent to join our crew. Links in the replies! 🪝👇🪝
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VINE
VINE@VINE2D·
Give this man a chance! I did and I don't regret it one bit! Very productive guy that can take on any challenge. Also has great design sensibilities! Really encourage you to peep his portfolio. Thanks for all the help on Pocket Dungeon!!
calixjumio.me 🇲🇽@calixjumio

calixjumio.me ✨ Heyo!, I'm looking to line up my next gig, Could I help you with something? Are you going to GDC? Do you just wanna talk ideas? Hit me up anytime! \o\ RT and shares are deeply appreciated 🙏

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