Vallentin

288 posts

Vallentin

Vallentin

@VallentinDev

Software Engineer specializing in Computer Graphics & Open-Source Enthusiast

Denmark Tham gia Temmuz 2013
194 Đang theo dõi318 Người theo dõi
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Vallentin
Vallentin@VallentinDev·
Having a lot of fun adding new entities, even though it's just programmer art. Added more flower variants, a palm tree, improved world generation, and changed so chunks fade in. #gamedev #indiegamedev #rustgamedev
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Valve
Valve@valvesoftware·
Half-Life 2 turns 20 this weekend, and we're celebrating with a big update: New developer commentary by the original team, Steam Workshop support integrated into the game, Episodes One and Two are bundled into the main menu, and tons more: half-life.com/en/halflife2/2…
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Vallentin
Vallentin@VallentinDev·
This change was definitely worth it! Absolutely love allowing images (and rows of images) to expand beyond the text boundary of posts! #webdev #css #web #gamedev
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Vallentin
Vallentin@VallentinDev·
@_V3X3D Thanks! I am planning on making bigger characters, since everything else is bigger as well now, so don't love them too much I wouldn't call myself a pixel artist yet. But you definitely are. Nice art!
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VEXED (commissions OPEN)
@VallentinDev Looking good! Excited to get a first working build! As silly as it is I love those little character sprites, they are super cute for some reason. Cheers (from a fellow pixel artist and sometimes game dev)!
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Vallentin
Vallentin@VallentinDev·
Finally have completely modular buildings, that can be built piece by piece! Now I just need to add the actual building menu... #gamedev #indiegame #pixelart
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Valve
Valve@valvesoftware·
Half-Life turns 25 this weekend, and we're pushing a big update to bring back some of that 1998 feeling with restored original launch day content, brand new multiplayer maps, a look behind the scenes with the original development team, and more: half-life.com/halflife25
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Vallentin
Vallentin@VallentinDev·
Another one, with some flowers clinging on to a grass patch in the desert
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Vallentin
Vallentin@VallentinDev·
@justin_rhw They are small enough indeed. The most expensive assets are character animations, as they have a lot of frames. So when I pack textures into atlases, they take up the majority. But I still have plenty of available texture space, so it's not gonna be an issue anytime soon
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Justin H.
Justin H.@justin_rhw·
@VallentinDev That is so good. How are you handling the loading the assets? Are they small enough to keep in memory?
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Vallentin
Vallentin@VallentinDev·
DevLog post coming tomorrow, if all goes well! I've been redrawing and replacing all sprites this whole month. Still a lot of work to be done, but it's finally starting to look like something! #gamedev #indiedev #rustgamedev #pixelart #aseprite
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