Marcus Kael🐀

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Marcus Kael🐀

Marcus Kael🐀

@Writing_Numbers

"That, I can't deny" | "Always try to be nice, and never fail to be kind" Writer | 5e DM | Brynhildr (FF14) ENTP 5w4 Au Ra enjoyer Happy Heart Cats | 🔞 rt

he/him - 28yo - taken Tham gia Ekim 2016
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Marcus Kael🐀
Marcus Kael🐀@Writing_Numbers·
My gf (Luna) put our catto (Ruby) on her lap and they just started cuddling and oh my god I cant they so precious and Ruby is just looking at her and AAAAAAAA #gf #cat #love
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mochi
mochi@mokidoucette·
draws my weapon 1106 times without me needing to do anything I have the train weapon on
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Frost
Frost@FrostBiten·
@vorasumii ZZZ fans are the only MFs who would complain about a character in a swimsuit acknowledging that they’re in a swimsuit😭
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MonoGame
MonoGame@MonoGameTeam·
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hurting feelings
hurting feelings@hurtingtextmsgs·
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Mim😈
Mim😈@Mimcubus·
I don't know who needs to hear it today, but... You'll be okay. Everything will be okay. Stick to whatever brings you comfort right now. And, never forget: There's nothing in the dark that isn't also in the light. Embrace them both.
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Kiki👑
Kiki👑@KinLaplace·
👑ˏˋ ART GIVEAWAY ˎˊ👑 To wrap up this year and thank you all for the amazing support, I decided to host a giveaway! (˶ˆ꒳ˆ˵) Plus… if we reach 2k reactions, I’ll add one more winner! ⸜( ˶ˆᗜˆ˵ )⸝ 👑 TO ENTER: ⟢ follow me (New followers - ok♡!) ⟢ Like & RT ⟢ (OPTIONAL) drop your reference 🎁 PRIZE: The winner can choose their prize from these options: (Sketch color - Bust full render -Chibi - Chibi icon) 📆 Ends on: December 31st ✨
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/(◝﹏◜)\
/(◝﹏◜)\@Mawaifu_·
Mawile 🎄
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Timely Yidhari
Timely Yidhari@Yidhari_Timely·
ZZZ OUTFIT GIVEAWAY👗 For version 2.5 release, 2 winners will receive: x1980 Monochrome/Polychrome pack! So you can buy an outfit or two for your agents. Will help you get that cumulative top-up reward too! Rules: Like❤️ + RT🔁 + Follow 📅Ends January 2nd. #zzzero #ゼンゼロ
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Arnold Schwarzenegger
Arnold Schwarzenegger@Schwarzenegger·
My best advice is to stop using motivation as your only fuel. I know it feels great when you’re fired up, but it’s a short-term fuel source. That’s why the vast majority of people who start anything - diet, fitness, new projects - don’t finish. They run out of gas. The only lasting fuel is routine. And you only get a routine by dragging yourself on the days when you have no motivation. Over and over. I know that’s not the answer anyone wants. I wish I had a magic pill for you. But the only thing that works long term is showing up for yourself even when you don’t want to. Brute force. I’m slightly crazy and don’t have any investors or consultants to listen to, so I’m giving people 50 dollars of their 100 dollar annual subscription back when they show up for themselves and complete a full program in my app. If that motivates you to start, it’s designed to build your routine to keep you going like it has for thousands of other people, so join us: arnoldspumpclub.com/pages/bet-on-y…
Lee H. G. Jr.@Grimthereaper75

@Schwarzenegger Got any advice for staying motivated? Asking for my exhausted psyche.

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Zenless Zone Zero 🎉Season 2🎉
🎁 #zzzSpecialProgram – Share to Win Master Tape ×10 Plus Exclusive Limited-Time Rewards Dear Proxies, The Zenless Zone Zero Version 2.5 Special Program will air on December 19 at 19:30 (UTC+8)! The Special Program will showcase new version content and updates, and there are tons of rewards waiting to be unlocked. Don't miss out! Livestream Channels: Twitch: twitch.tv/zenlesszonezero YouTube: @ZZZ_Official" target="_blank" rel="nofollow noopener">youtube.com/@ZZZ_Official 🎉 Bonus rewards! Participate before December 19 20:00 (UTC+8) for a chance to win a Ye Shunguang standee! ▼ Event Rewards Master Tape ×10: 50 Winners Ye Shunguang Standee: 20 Winners ▼ How to Participate 1. Follow @ZZZ_EN 2. Quote this post along with the hashtags #zzzSpecialProgram #zzzero ▼ Event Duration December 19 – December 21 23:59 (UTC+8) Bonus Prize Time: December 19 13:00 – 20:00 (UTC+8) ▼ Event Rules hoyo.link/5ADjFCAL #zzzero #zzzSpecialProgram #ToBeFuelfortheNight
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Valephore 🌙♦️
Valephore 🌙♦️@ValephoreVT·
Concept Artist here, the "AI hate" directed at Larian Studio is 100% ignorant and bad faith virtue-signaling. Artists are NOT against AI usage as a tool, we're against Generative AI that was trained on real artworks and mass-produced "slops" that imitated our hard work and then marketed as our replacement. In pre-production, the art team would grab random pics off the internet and other games to create a general mood board for aesthetics and "vibe" that fit the art direction (There are more nuances than this, I'm describing this in the most simplified way possible) A mood board of a character may include several pictures of other videogames or anime shows, dozens of object with "texture references" for parts of their attire, multiple reference pictures of relevant objects such as animals or historical weapons or even other character artwork made for other games; ALL of which are randomly drawn from the internet and put together for the purpose of creating an overall aesthetic for a design that will become original in its own way inspired by its references and the artist's own creativity and originality to visualize it when they create the design by doing ART. Larian Studio mentioned using AI to streamline this process; an actively menial labor of "looking for relavant and cool pics on the internet" in essence. There is zero reason why AI speeding up this process is a bad thing; it is essentially the same as someone asking Grok for facts they could have spent a few hours reading through Wikipedia pages. None of the pictures grabbed by either the AI or the art team in this process are being exploited for any monetary gain since they're simply inspiration and visual direction, this has been standard practice in the industry for decades.
Kelski@kelskiYT

Larian admits to AI usage. E33 used AI. KCD2 allegedly used AI. Activision is using AI. Xbox is using AI. GTA 6 definitely is using AI. Indie studios with small teams probably use AI in some capacity. The chances your fav studio uses AI is extremely high, even if they don’t say it Hell, the chances that VALVE is using AI to help with Deadlock and Half-Life 3 development is probably true I’m genuinely curious what everyone’s move is going to be moving forward. Are you going to boycott all future games? Stop playing these current games that used it? Quit gaming all together? I hate genAI as much as the next guy. I’m curious what the future actually will be for gaming as a hobby though

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Swen Vincke @where?
Swen Vincke @where?@LarAtLarian·
Holy fuck guys we’re not "pushing hard" for or replacing concept artists with AI. We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I’m very proud of what they do. I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn’t say we use it to develop concept art. The artists do that. And they are indeed world class artists. We use AI tools to explore references, just like we use google and art books. At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison. I talked about how we use ML here if you would like to know more: gamespot.com/articles/baldu… We've hired creatives for their talent, not for their ability to do what a machine suggests, but they can experiment with these tools to make their lives easier.
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Marcus Kael🐀
Marcus Kael🐀@Writing_Numbers·
@csaurageul Not a great take. The exact same thing has and continue to happen with at least music and movies. Heck, the very existance of the Pop genre is a testament to what you've just described. This is not an isolated issue of videogames, its something inherent to art and capitalism.
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CSAURAGEUL
CSAURAGEUL@csaurageul·
Video games will never be taken seriously as an art form because neither the industry nor the audience treats them as art, and the audience is the larger part of the problem. Games are treated as products to be made fast, sold loud, consumed, discarded, and replaced. That is why Call of Duty and FIFA sell in the billions, not because they endure, but because they are disposable and familiar. This has nothing to do with graphical fidelity, art style, music, voice acting, or budget, even though players insist otherwise. For most people, “artistic merit” means how flashy, pretty, and expensive a game looks. Spectacle is mistaken for depth, and production value is confused with meaning. Games are not built to be evergreen because the audience does not want evergreen. The people who revisit old titles, engage deeply with systems, or approach games patiently are a minority. Most want the new release, the hype cycle, and the spectacle, then move on as soon as something shinier appears. This is the same reason Avatar makes a billion dollars per film yet leaves almost no cultural footprint. Audiences want stimulation for a few hours, then the exit. Art requires patience and trust, and games demand both. They ask players to learn systems, accept friction, and think. The audience rejects this. Anything slow, strange, or uncomfortable is dismissed as boring or pretentious, so risk is punished not just by publishers, but by players themselves. Because of this, metrics replace meaning. Engagement time, retention, and monetisation become the measure of success, because that is what the audience rewards. Art asks what something is saying. Products ask how long you stayed logged in. Games suffer most here because their greatest strength, player agency, is treated as an inconvenience rather than an opportunity. Legacy is impossible without permission to fail, and the audience does not allow failure. A bad novel does not kill literature. A bad film does not kill cinema. A bad game can kill a studio, because players demand perfection, constant novelty, and infinite support while rejecting experimentation. So the ceiling stays low by choice. Not because games cannot be art, but because an audience trained on disposability, spectacle, and instant gratification will not tolerate sincerity, patience, or risk. What survives is not what lasts, but what sells loudly and disappears quietly.
AGGRO CRAB 💥@AggroCrabGames

what's a gaming take that'll have you like this

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