Kurtis Aikins
300 posts

Kurtis Aikins
@kanimated
Hello World! I'm a profession Game Artist/Programmer.
Tham gia Ocak 2011
84 Đang theo dõi38 Người theo dõi

Built an aquarium game prototype in ~2.5 days using agentic AI (Cursor + MCP).
🧩 Generative tiles + edge matching + scoring
🐟 Boids fish spawning from tiles
🦈 Predators spawning from fish
Fully emergent ecosystem — all coded via agent loops.
This workflow is wild.
#AgenticDev #GameDev #IndieDev #ProceduralGeneration #EmergentGameplay #Unity #AIProgramming #CursorIDE #MCPServer #Boids #GenerativeSystems #BuildInPublic
GIF
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Wild but fun day building my own UI framework.
Shell-based UI + flow system built on SOs & events. One switch to flip between 2D ↔ VR. Input-agnostic, fully decoupled—swap systems without touching UI.
Came together way smoother than expected. Nice not fighting the AI over vector math 😌
Designed the UI while it handled the heavy lifting. Super productive day.
#GameDev #IndieDev #Unity3D #VRDev #AgenticDev #AItools

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Hey @cursor_ai team — text-to-audio support would be HUGE 🙏
Being able to listen to code, docs, or diffs while working would seriously level up focus & accessibility.
Even better: Speechify integration 👀
Let us listen to our code the same way we read it.
#CursorIDE #DevTools #Accessibility #TextToSpeech #Speechify #AgenticDev #AIDevelopment #Productivity
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Realizing I’m living in the future 😄
Today’s workflow: using Gemini to generate and refine core game concepts, multiple Cursor agents to build the codebase, and Blender in VR mode.
This stuff still feels wild.
#GameDev #IndieDev #AgenticAI #AIDev #Unity3D #Blender3D #VRDev #TechWorkflow
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I want to start using this method of texturing, for my project. It's all drive by uv positioning logic, and a single world space overlay
#Blender3D #EnvironmentArt #StylizedArt #3DArt
#GameArt #DigitalArt

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I've come to the realization that these current LLM + agentic setups are not great at Vector math + chain of thought ><
#AgenticAI #LLMs #AIDevelopment #AIEngineering #SystemsThinking
#MachineLearning #DevThoughts
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Rewrote my jump logic, tuning, and visuals five times without hesitation.
No sunk-cost stress. No “don’t touch it, it mostly works” energy.
Agentic workflows + MCP server in Unity make iteration feel cheap — and that changes everything about how I design systems.
#GameDev #Unity #TechArt #AgenticAI #AIWorkflows #ProceduralDesign
GIF
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Built this spline-generated track system in Unity using nothing but Cursor + an MCP server.
Designing custom tools this way feels like a cheat code. Rapid iteration, systems-first thinking, and way less friction between ideas and implementation.
Huge shoutout to @Coplay_dev for the MCP work 🔥
#GameDev #Unity #AItools #AgenticAI #TechArt #ProceduralGeneration

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@Coplay_dev Has anyone from Unity reached out to your team? I used to work at Unity, in and around muse stuff, and this type of tool has really shifted my idea of what Unity/Game dev should be.
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@kanimated Thanks for giving our MCP a try! If you have any feedback on how we can make it better, let us know 🙏
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Whoops Pump Rhythm Test
A small Unity prototype I built using AI agents + an MCP server as the primary way of working.
Instead of starting with a big design doc, I used agents to:
• scaffold systems
• wire scenes automatically
• iterate on mechanics quickly
• keep everything deterministic and debuggable
The idea itself is simple:
timed button presses create speed.
Good timing chains.
Chains compound.
Miss the rhythm and the flow breaks.
What I’m really testing here isn’t just the mechanic — it’s the workflow.
How far can AI agents push moment-to-moment game feel when paired with a human eye for pacing and readability?
This kind of tight, low-scope prototype feels like the sweet spot for AI-assisted dev.
#AIinGameDev #AgenticAI #MCP #LLM #Unity3D
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@Coplay_dev Will do, I figured I'd go through this process, and then write up my thoughts on it. I'm interested in finding out the reality of what this means for the modern game dev work flow.
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Using Cursor + MCP-driven agents to build independent track systems that snap together on a master spline.
Berms, rollers, jumps — all authored, iterated, and wired by agents.
#AIinGames #AgenticAI #Unity3D
GIF
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What does a big day of a Cursor Agentic dev look like? Genuinely asking.
#MultiAgent
#AIAgents
#AutonomousAgents
#AgenticWorkflow

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Banked Turn Testing
After getting the pumping / whoops working, I used the same agentic setup (AI agents + MCP server) to prototype corners — another area that’s usually boring in downhill games.
Instead of passive turns, corners became a small balance mini-game:
• Speed defines the ideal height on a banked berm
• Left / Right moves the rider up and down the berm
• Constant uphill push + wobble forces correction
• Sit in the sweet spot → keep speed
• Too high or too low → scrub speed
What’s been interesting is how fast this loop is:
I describe the mechanic, hand it to an agent, run the scene, tweak feel, repeat.
No long upfront docs — just playable systems that can be kept or thrown away quickly.
#gamedev #Unity #AItools #AgenticAI #GameDesign #Prototyping
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Zuck isn't the savior the VR industry needs right now. We're looking to Bellevue for a New Hope.
Help us, Obi-Gabe Kenobi.
#VR #MetaQuest #ValveIndex #SteamVR #Gaming #IndieDev

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Okay so—I’ve been thinking about adding pump-track–style pumping.
Realized I should probably make a super simple 2D test just to explore the rhythm / pacing / tempo first.
Then it hit me… why not AI-gen the first frame of the scene, feed that into a video generator, and describe the exact mechanics of the test? 😄
Instant visual prototype for feel-testing before writing a line of code.
#GameDev #IndieDev #Unity #AIinGameDev #Prototype #GameDesign
GIF
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okay just straight documentation today. I've got all of the high live stuff in. Also have order of operation type thinking and all of it is linked in the agent_guidlines, so it knows when it should be referencing what, when working on any given part.
I started out by defining what exactly the concept of the project is, and had it come up with a questionnaire for all of the bits need making (I have just been answering questions for most of the working day today). Then we went through each doc, \reviewed, and made changes where needed, or added in the bits/changed em the way I wanted. The Agent should now have a network it can us to build out the code base.
#AgenticAI #BuildInPublic #SoloDev #AIAgents #AIWorkflow

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