A new build of MOPs Plus is now available! This introduces Infection Falloff 1.1, with a better interface and support for "healing" and reinfection, some improvements to MOPs Typography and Apply Attributes, and more! Details on the changelog: motionoperators.com/changelog/
A new Stable release of MOPs is now available! Lots of bugfixes, nitpicks, UI improvements, and a unit testing module for developers. Details on the Release page: github.com/toadstorm/MOPS…
@motionoperators Houdini isn't playing nice and has been asking to reactivate my MOPs+ license. I have reached the dreaded "too many activations" window, unfortunately. Any way to reset or get around this?
@HoudiniHangout That's a really old one back when Vellum was first released, and probably not the greatest way to go about that effect anymore now that we have a more developed toolset. You still might learn stuff about the guts of Vellum though! Or at least how to bash it into submission.
Someone sent this to me, and I thought it might of interest to anyone that wants to take what I did a bit further. Really cool tutorial from Henry of @motionoperators!
toadstorm.com/blog/?p=652
Tonight (9/25 at 6pm ET), I'm going to play around a bit with the Minimal mode on the #Vellum Solver. I have some ideas, but bring your thoughts on what we could make as well. Hope to see you tonight!
houdinihangout.com for more stream info
#sidefx#houdini#motiondesign
The Houdini HIVE Horizon talks are now online, including my presentation on MOPs and UX in Houdini. Check them out here: #mops" target="_blank" rel="nofollow noopener">sidefx.com/houdini-hive/h…
Trying to solve an age-old Houdini problem here. Whenever it's done, I'll release the full toolkit for creating self-installing Houdini packages as open source software. Doing my best to keep making Houdini easier!
Hi MOPs+ Users,
I know times are tough for motion designers right now, and every subscription you need for your job can start to add up. To that end I'm applying a 15% discount to all active MOPs+ personal license renewals, effective immediately...
A new Experimental release of MOPs (1.9.2e) is now available. This fixes a number of minor UX errors and an issue with the MOPs Noise Modifier. Details on the release page: github.com/toadstorm/MOPS…
A new release of MOPs Plus is now available! This adds compatibility with Houdini 20.5 (Python 3.11) and a number of bugfixes and improvements. Details on the release page: motionoperators.com/changelog/
Here's a little post I made about how to drive rigid bodies in Houdini with handmade animation, using constraints (and MOPs): toadstorm.com/blog/?p=1090
A new release of MOPs Plus is now available! This adds MOPs Rig Delay, propagation options to MOPs Rig Spring for better secondary motion, and some improvements to MOPs Velocity Field and MOPs Apply Attributes DOP. Full changelog here: motionoperators.com/changelog/
A new Experimental release of MOPs is now available! This adds some improvements to Apply Attributes, fixes for MOPs Randomize, and some QoL improvements related to Falloffs and the Spring and Delay modifiers. Details on the release page: github.com/toadstorm/MOPS…
Working on some new features for MOPs+ Rig Spring. This propagates spring forces down joint chains with a delay, allowing for some interesting natural secondary motion that solves quickly, even on very busy skeletons like this one!
We've been awkwardly silent for the past months. One of the reasons being a master's program we created @TH_Nuernberg. So if you want to have Manu & Mo as professors, work on generative stuff and AI & want to benefit from Germany's low university fees... design-digital-futures.de