proceduralgeneration

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proceduralgeneration

proceduralgeneration

@proc_gen

The official account of the procedural-generation blog. Interested in everything procedural and generative. https://t.co/jhIi3HMAfL

Tham gia Şubat 2015
547 Đang theo dõi1.9K Người theo dõi
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mike cook
mike cook@mtrc·
It feels hard to believe that Caves of Qud is going to release this year, barely two years after Dwarf Fortress did the same. CoQ, like DF, is one of the most important videogames ever made, and one of the keystones in modern procedural generation design. Now's the time.
Kitfox Games 🦊@KitfoxGames

The Caves of Qud team are making their final preparations for 1.0 launch later this year! ✏ Tutorial beta early next month 🔥 Feature Fridays pausing after this week (to focus fully on dev) ⏰Price is going up Oct 29th

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Akira Saito
Akira Saito@a_saito·
#Houdini 20.5 wrinkle deformerも良い。 手軽に、良い感じの「皺」をつけてくれる。
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proceduralgeneration
proceduralgeneration@proc_gen·
@goodside To take it a step further, my guess is that it's seen a ton of Python requirements.txt files, with zero context for what the numbers in them mean. Python>=3.09,<=3.12 Could be something else, but since we're pretty sure GPT has a ton of Python code from GitHub in it...
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Riley Goodside
Riley Goodside@goodside·
Details on other prompt variations that seem to exhibit the failure: x.com/goodside/statu…
Riley Goodside@goodside

@pagilgukey That's right — for the trick to work the choices need to come before the question. But none of the following seem to matter: - punctuation (emdash/comma/nothing) - the conjunction (and/or/vs.) - comparison word (bigger/larger/greater) - clarifying these are real numbers

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Ilyasse L 🔸
Ilyasse L 🔸@IlyasseL_·
Someone was crazy enough to make this add-on. So it had to be shared. #b3d
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Toyojiro
Toyojiro@Toyojiro3619·
巨大キャラでパルクール。Action Point は、Scriptable Tools で配置。続く。 #UnrealEngine5 #UE5 #GameDev #IndieDev #ゲーム制作
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Rick Gude
Rick Gude@rickgude·
Keeping it simple today #c4d
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Tiny Glade 🏰🌿 out NOW on Steam ✨
Some folks have attempted making half-timbered buildings in Tiny Glade's demo. The methods have been creative, inventive, outright mad-scientist-like! We got so inspired that we figured "we must find time and make them a proper feature" 😤 And so we did 💪 New dev diary in🧵:3
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Yohei Nishitsuji
Yohei Nishitsuji@YoheiNishitsuji·
#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3((r-FC.xy)/r.y-vec2(1.3),2);for(q.zy--;i++<99.;){e+=i/6e3;o.rgb+=hsv(s,e,min(e*i,R)/40.);s=4.;p=q+=d*e*R*.09;p=vec3(log(R=length(p)),exp(mod(-p.z,p.y/p.z)/R),t*.2-p.x);for(e=--p.y;s<8e2;s+=s)e+=abs(dot(cos(p.zzz*s),sin(p.yxx*s))/s*.95);}
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Mike Sebele
Mike Sebele@robotgrapefruit·
Last weekend I posted a video of the duck I’m making with procedural animation, and the response was really encouraging! Some of you were asking how it’s made, so I thought I’d make a little breakdown of the setup! 🧵 #gamedev #unity3d #ducks
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