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Victor Ermakov
262 posts

Victor Ermakov
@waveformcomplex
Audio Lead at Riot Games(Singapore Studio) on @playvalorant premium content. Modular synths fanatic. Member of The AES. Views are my own.
Singapore Tham gia Eylül 2010
423 Đang theo dõi293 Người theo dõi


@waveformcomplex @PlayVALORANT No way, may I ask if there is any way to play with you?
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I had a blast designing the musical system for the ORA melee in Valorant.
Each animation hits a new music slice, so you’re basically making remixes of your favourite tracks by swapping and spamming attacks. Give it a try! #VALORANT @PlayVALORANT
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@waveformcomplex @PlayVALORANT May I ask if you often play Valorant?
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Ever heard bamboo squeak? 🌿
The wind turned this grove into an eerie orchestra. I can turn it into a banshee or creature scream later, thanks to the extended range of the PCM-D100 microphones and the 192kHz sample rate. #sounddesign #fieldrecording #beijing #bamboo
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@waveformcomplex I'm afraid for this little buddy. He didn't get wet, did he?
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@kilohearts Gunshots SFX! Great little plugin, thanks @kilohearts !
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@DJDesign90 Sounds awesome! One day I want to try this Rossum sp1200.
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@oderiviere Get even! What an amazing game and fantastic music! The music system there is still the most complex, interesting, and innovative. Thank you!
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🐍 Happy Chinese New Year! 新年快乐!
Proud to share our latest release for the Year of the Snake!
We recorded magnetic fidget toys/clickers at 192 kHz for aggressive post-processing and pitching. Then loaded those sounds into GameSynth Particle Module, drawing motions to add life and movement.
We also blended some aggressive synthetic textures for a sci-fi vibe and layered real snake hiss recordings for extra detail.
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New Release from my team: EX.O Collection for Valorant! To embody the digital essence of this collection, we recorded and processed TONS of glitches and electromagnetic interference of different devices with pickup coils. We also did a lot of time stretching and resampling to highlight those delightful digital artifacts - the ones we usually try to avoid, but here, they're exactly what we wanted! During the assets mastering stage, I went a bit overboard with unconventional usage of denoising plugins, stacked up countless instances of OTT, did a lot tonal/noise ratio processing and genuinely had a lot of fun! 😁
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