Tweet ghim
Brian
1.1K posts

Brian
@wiseyoungfool
gamedev/musician || currently developing No Walls In Heaven, previously made REDSHOT
Philadelphia, PA Tham gia Mayıs 2014
235 Đang theo dõi2K Người theo dõi

Welcome back Lorn's Lure
i wanna play that shi
Brian@wiseyoungfool
I designed the levels so anything concrete is climbable, but metal and glass are not. So you gotta figure out how to get to the destination on your own it's very freeform
English

@wiseyoungfool why does the pov look so comically short, it's like im a dwarf
English

@Jake_WegenerArt Already there, just doesn’t catch smaller ledges like that :]
English

@TheBowThief Soonish I’ve been going through some life shit that’s been holding me back
English

@waterphage44617 Babbdi is awesome but so is Lorns lure they are both inspirations to me
English

@wiseyoungfool Please dont make Zelda stamina. I crave for second BADDBI, and Lorn's Lure sucks.
English

@inpsomnyach I basically make it look cool first then layer gameplay on top
English

@wiseyoungfool At what point is "freeform path design" not "design" kappa
English

@BIacklands Not out yet but you can wishlist here store.steampowered.com/app/3937330/No…
English

@wiseyoungfool Holy BLAME! meets grappling hook where do I give you my money??
English

@wiseyoungfool Oh, cool. This out yet or is it the one you're working on?
English

@wiseyoungfool can you make the grappling hook shoot from the character's crotch instead?
English

@wiseyoungfool this videos sound started playing over my cars stereo without me knowing what it was and it scared the shit out of me
English

@Timebound_Timmy Motion sickness aside this would work great in vr…
English

@wiseyoungfool looks fun. I like the aesthetic. I want to play it in VR.
English

@DoctorWreckage Yes but you lose body presence. Nbd but slightly less immersive
English

@wiseyoungfool That is pretty cool, but why only concrete?
Is there a conical reason for this yet or just a idea getting work shopped?
English






