
BladeLMAO
6.6K posts

BladeLMAO
@Bladeerrader
Hytale Partner! Code: LMAO - Streams on https://t.co/GdUX3GHw8m - Videos on https://t.co/lxbWibb7ij - DJ Sets on https://t.co/KmyogbrqbK
Born in Hawaii 加入时间 Temmuz 2014
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@MacticsG1 If anything destiny is the one game where I do think things are artificially hard. Like I hate doing gms cause its just the same enemies that I melt in other stuff but I just cant kill in a gm so I dont play em lol
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its always “its not even hard its just artificially hard” genuinely what does that mean?
enemies are tanky? deal a lot of damage? how else do you make shit hard in a game where you fight enemies?
mechanics? then why does everyone hate verity and cryo archive? its ALL mechanics
Di Supa Of Di Dupas@Blacktwo__
@MacticsG1 @Hadokenchild Cause in Destiny things aren’t difficult they’re artificially difficult and that’s just annoying, nothing is changing per say it’s just a bunch of bullet sponges and damage checks now
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@JakeSucky 9-5 grandpa here. The only part I am struggling with, is getting enough gear for continuing attempts. I think 1 free daily cryo sponsor kit would go long way. It would turn my outpost loot runs into learning more cryo.
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Weirdly enough, I am actually happy about this.
Marathon Development Team@MarathonDevTeam
We are aware of exploits allowing Runners to cancel slides to gain boosts of speed. To maintain competitive integrity and keep the combat sandbox balanced we will be fixing these exploits in a future patch. Pardon our dust!
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@corndotca @Ziegler_Dev This was the exact idea I had too. Really hope they see this
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@Ziegler_Dev As someone who mainly plays ranked in games and played trials almost every weekend, I feel like ranked should be all week w/ slightly less ante, map changing on weekly reset and cryo during the bungie weekend (friday 10am-tuesday weekly reset like trials) would be a better split.
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Cryo and Ranked are coming and we're excited to see players battle it out over Tau Ceti and traverse into the big scary moon-like ship in the sky. We've put out a few posts about Cryo, poured through the variety of comments and feedback we've seen so far, and wanted to take some time to explain some of the initial decisions we've made around Cryo and Ranked with regards to weekend scheduling. So without further ado, here's what we have been thinking:
We are of course always iterating and are open to looking at other options in the future, but the Ranked/Cryo Archive weekend decision is really built around three points:
- Preparing: We acknowledge that players will lose a lot of gear on Cryo and Ranked because it is intended to challenge you to your limits. As a result of that, it's important that Cryo and Ranked feel like an event you can schedule towards, grind gear up to do, etc. The loop of spend time grinding gear to spend it in Cryo or Ranked is reflected in this choice as a weekly cycle.
- Economy Talk: We have some great rewards on Cryo that kind of break the bank when it comes to economy and power gain. If we were to look at having it open all the time, we'd probably have to adjust how frequently you can earn these rewards so that we don't flood the game with amazing loot all of a sudden.
- Logistics Time: Cryo and Ranked both have entry requirements (gear ante) that are built around the idea of you matching with other players on an equal investment level. They also both have a high level requirement to ensure you've experienced enough of the game to understand the challenges inherent to the game. This inherently makes the amount of people in that queue at any time unpredictable. Both of these experiences also need a consistent flow of players in the queue to make sure matches are full to retain the challenge. To reduce the match times and allow players to find matches quicker, making it a scheduled event means more players will show up during that window and feed the queue pool better.
We also acknowledge that there are likely some who cannot participate on the weekend or are excited about the experience and want to no-life it for weeks, and we appreciate that. We'll be looking into what we can do to retain these considerations and potentially accommodate this in the future.
Things we may iterate on in the future:
- Staggering Ranked and Cryo queues more so they overlap less
- Looking at changing the days we do either Cryo or Ranked
- Changing the ante values of Cryo or Ranked
- Looking at any other conditions (solo experience, crew fill experience, etc.) and iterating on it!
Marathon is an evolving game and part of evolving is seeing how this initial launch plays out and adjusting as we go =). Thanks for the feedback, keep it coming and we'll update you when we figure out the next evolution.
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PUT A CLAYMORE ON THE ZOOMBA TO MAKE BOOMBA
barsu@Barsubata
@SmojiiTTV @Skarrow9 what have you done
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BladeLMAO 已转推

@Ziegler_Dev @Skarrow9 LETS GO! one question though, how many squads will there be in a single match?
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Alright everyone we're going a bit rogue here. We have a bit of an experimental feature that's in development we want to test and we'd love for you to help. As of Wednesday morning 3/18 at 10am PT, we'll be enabling a limited time duos queue on Perimeter only to test how the game plays with crews of 2 at a wider scale. Important things to note:
-- It will be on Perimeter only for now.
-- The test will last about 2 weeks (but we might cut it off early or elongate it depending on what's going on).
-- You can only enter duos with a premade group of you and another friend. (no matchmaking solo into duos).
-- You will be matched with other duos only.
-- You can select "Perimeter - Duo" from the zone select screen to access it. (not the final intended ux flow right now)
-- Some things will be a bit jank.
Just a note: this is a bit of an experimental feature so we expect to learn some things along the way and make changes to future versions of this. This likely won't be the final implementation of how it would look and flow in the game, but for now it was easiest way for us to get it to you all to help us test.
We're excited to run this experiment with you all. Pending what we learn, we're hoping to expand duos as a queue in the future and we wanted to take this first step sooner than later so we could understand how it affects our game better before investing a lot more time in fleshing out the feature.
Additionally, this is unlikely to be the last experiment we run, so look forward to more as we continue to evolve Marathon. FOR SCIENCE!
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