Card Retrieve

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Card Retrieve

Card Retrieve

@CardRetrieve

#RougeLite🎮 | #TwinStickShooter🕹️ | #TopDown 🐶 Play as Ace - a dog magician 🃏 Wield magic cards & magic tricks 🇯🇵 Teleported into🐱feudal Japan period

Melbourne 加入时间 Ekim 2021
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🌿Kinder World: Cozy Plants🌿
🌿Kinder World: Cozy Plants🌿@kinderworldgame·
🌸 Paid opportunity: The cozy mobile game Kinder World is looking to collaborate with artists! 🌸 We'd love to work with artists from diverse lived experiences to create decoration items that help our players feel seen. ♥️ Please RT! Interest form: forms.gle/VZh7szSwadDwbo…
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Card Retrieve
Card Retrieve@CardRetrieve·
☺️100+ Survey Feedback☺️ Thanks to everyone who came by today and played the game. We're glad that we get 100+ survey feedback. We will be in @ACMI for another WIP showcasing. Details will be announced later. This is the wrap-up for our team in games week! #MIGW #PAXAus2023
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Ann ✨
Ann ✨@annagramir·
played @CardRetrieve , starfield and some other games too! fun boomerang-card action, space stuff, etc etc
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Ann ✨@annagramir·
chill day 3 of PAX with this awesome sticker psft
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Card Retrieve@CardRetrieve·
🫣Day3 /Final Day at PAX🫣 Here's a little guide on where we're at. We aren't at the main hall, we're at the 2nd building where the speedrunning and just dance stages are at. Go to the orange/red building and 2 stairs up! Find the booths, the big door and we're on the left!
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Card Retrieve@CardRetrieve·
Thanks for coming by everyone for day 2 #PAXAus2023. One of our friends ended up trying to speed run the game. If anyone is interested speed running our game, come to pax together lounge for it! Our current fastest record is @ab_1a4m with 46s. Come and beat his record tmr!!!
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Card Retrieve@CardRetrieve·
😎Day 2 Let's go!!!😎 Within our team, our fastest record is 1 min 02s. Try to beat our record!!!
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Card Retrieve@CardRetrieve·
Highlight of our day at #PAXAus2023 We have a doggy joining us in front of our cute little doggy game.
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Card Retrieve@CardRetrieve·
🥳Day 1 PAX done & 2 mores to go🥳 Thanks to everyone who came by & tried the WIP/early prototype! Glad that people liked it & filled out our survey. It helps us in further development. It'll higher our chances to get govt fundings with the data to continue working on the game!
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Card Retrieve@CardRetrieve·
@Salvakiya @gnumaru yeah, we already started looking into tutorials, and it seems pretty good so far. So we are going to try it out in a few weeks.
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Salvakiya
Salvakiya@Salvakiya·
@CardRetrieve @gnumaru oh yea for sure. Luckily the only overhead of trying Godot is the time you put into it.
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Card Retrieve@CardRetrieve·
We aren't feeling so good with the new unity pricing fee. Card Retrieve is a 2d game that is currently developing in Unity. If you are working on a 2d game in Unity, would you prefer swapping to other engines? #Unity #GodotEngine #gamemaker #gamedev #IndieGameDev
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Card Retrieve@CardRetrieve·
@Salvakiya @gnumaru Yeah, we are thinking about Godot, but we will have to try it out and get to know more about it first before making big commitments.
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Card Retrieve@CardRetrieve·
Great news everyone📰 We will be bringing our prototype to #PAX Together Lounge🎉 It is not the main exhibition hall, it is upstairs in one of the rooms. Feel free to come by & try out our latest build and support the others there! More updates coming! aus.paxsite.com/en-us/features…
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Card Retrieve@CardRetrieve·
Sorry for disappearing for so long. Here's some #devlog update: - We'll be attending a few showcasing events and will be announce them soon! - Building up our #pitchdeck for applying fundings. - Building our next prototype demo for the showcasing events! ➡️Follow for more!💟
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Card Retrieve@CardRetrieve·
We are still trying our best to produce the game, however, we would focus more on restructuring, planning and fixing the bugs in these few months. Please be patient and hopefully, we will be able to showcase more in a few months. We will be back! 2/2
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Card Retrieve@CardRetrieve·
Sorry for not updating anything the past few months. Here's a mini summary & update: - updated unity version & a bunch of things broke (still fixing) - a few teammates leaving & down to 2-3 core members - further planning for the production - having a long Christmas break 1/2
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