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So I’ve decided to finally take the jump and post some gamedev on THE TWATTERS. I feel a little silly doing so after wasting so many years arguing about Star Wars, but it is what it it is.
Better late than never!
Got a bit of work to waveswim done, and I implemented some new systems where when you smack fish about they spin around a bit, it's a twist on stun that I think will be a great means of allowing the player to really dominate weak fish, but enemies that are immune to this sort of control will be much harder to fight.
There is so much about this that is rough around the edges and needs improving part of me wants to never make a public update, but I also realize that it’s important we at least try to post this crap, start figuring out what sticks, or at the very least, forum slide all the stupid crap we shit posted over all these deranged years XD
SeaCrit is not perfect, dunno how much further we have to go until it’s actually worth showing off, but i figure eh, let’s try to start getting our head into this marketing game and try to feel this space out, we have nothing to lose.
I'm going to guess we get maybe 12 views on this post and we’ll be lucky to get a single reply, but we gotta start somewhere. That said I do think our project is becoming pretty neat and hopefully not a total waste of others' time.
#indiegaming
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