Over 100k people are becoming Roman Catholic tonight in America.
The number across the world is estimated at over one million.
Adults become Catholic after 1 year of serious study often go on to be learned and devout.
God’s Army is Growing.
Long live the Catholic Church!
@MelissaLMRogers And yet these foreign soldiers' loyalty will be from the country they came from. Who knows what kind of intelligence they'll be sharing to their homeland
INSANE 🇨🇦 Canada is now welcoming FOREIGN military recruits to staff up the Canadian Armed Forces
They wanted public sector volunteers, that didn’t work out, now we are bringing FOREIGN people into our military
This is NOT what a sovereign nation does
What’s your all-time favorite MLB player nickname?
1. The Mad Hungarian
2. Iron Horse
3. The Left Arm of God
4. The Splendid Splinter
5. Georgia Peach
6. Say Hey Kid
7. Ryan Express
8. Mr. Cub
9. The Sultan of Swat
10. Write in another nickname
@chrisw47111134@OlenaRohoza A speech written for him by his PR team. A speech that many liberals are gloating about "that's our PM!" Another "elbows up" type speech but it's all empty words and show
No,
despite Carney's excellent speech at the Davos Economic Forum, as a prime minister, to knowingly collude with the CCP, which is arguably the greatest evil in humankind, is essentially leading all Canadians to dance with wolves. This proves that Carney is no good either. Ultimately, it won't end well.
The Lion of Iran has awakened.
Iranians are rejecting Islam, the Islamic Republic, and Sharia Law en masse.
I've never been more proud to be Iranian.
❤️
Wanted to give an update on @hytopia traction as we head into Q1 2026. A lot of exciting updates, as well as clarification on how the platform is starting to grow, and why it's growing the way it is.
It's very important to recognize that traction and growth in @hytopia is being 90% dominated right now by the Asia / Southeast Asia markets for those curious.
This is specifically driven by underserved countries with language barriers and lower end devices that most mobile games typically don't run well on or just don't optimize at all for.
This is intentional.
We started hitting this first because it gives us a lot of wins short and long term.
1. We had to build automated localization infrastructure to auto translate all content of all games without devs needing to do anything. All HYTOPIA games now play in every major language based on your device language, automatically. This is a benefit of building on web tech. Using a UI library would of made this a massive pain.
2. Targeting low end mobile devices (Think $30 to $100 android devices) and running smooth on them unlocks a whole under served market segment where we can predictably pick up players and iterate faster on systems with more player volume at the start.
3. More players has continued to bring more dev interest, more feedback from players to devs, and overall just more engagement for us to monitor and improve from.
4. As the platform improves, the games are getting better, the engine is getting better, and we continue to improve retention (We're up 2x on d1, 6x on d7 and 12x on d14 in the last 3 months, this isn't world shattering retention but the trajectory is clear and we very distinctly know what is blocking it from climbing higher), As retention responds to improvements, we'll start rolling out and focusing more modern markets with more modern devices.
5. Since we optimized for the bottom of the barrel and all language barriers to start, the experience on more modern markets is only going to be that much better. All games are also default-global distribution without any dev intervention. We're a 4.5 star app currently when the majority of devices using us are some of the worst android devices people use by majority.
The last piece here is we've seen a strong inflection point with our recent AI Agent changes where it's becoming so good that you can realistically build proper quality games not using just prompts to the HYTOPIA agent/mcp and using our point/click map editor. This will only improve, and we will very quickly (likely next 6 months) hit a cursor-like moment and product (wink wink, studio) for game dev.
To the future!