Preston

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Preston

Preston

@Guruith

Reasonably Ambitious 3D video maker and more! @Hytale / @Minecraft content creator. Creating, Teaching, Learning; Been around since 2011 and still going strong

New Orleans / Dallas 加入时间 Şubat 2010
1K 关注4.4K 粉丝
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Preston
Preston@Guruith·
Think my friends are too excited about #Hytale
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Preston
Preston@Guruith·
Gotta imagine there has to be a better Maya Render Engine for Toons styling than what Arnold has right? In general toon styling is hard on flat surfaces but just with the materials Arnold has, I don't feel like I have much control or many features. I want more cartoony
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CurseForge
CurseForge@CurseForge·
CALLING ALL MODDERS: Here’s your chance to win up to $10,000 for your Hytale mods! The Hytale New Worlds Modding Contest starts NOW, with $100k in total prizes spread across 65 winners🔥 Compete in the contest’s three different categories - Worldgen V2, NPCs, and Experiences - for a chance to win big and bring amazing new mods to Hytale.
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Preston
Preston@Guruith·
I am extremely lucky to have my legs. 2 years ago they didn't work, I broke my spine and I was paralyzed and scared more than ever. I look back at it now confused, I didn't have my legs and now I do again. The meaning of life coinciding with the ability to walk is so important
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Preston
Preston@Guruith·
@Element Where do you see yourselves in 10 years?
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Preston
Preston@Guruith·
@onpujam Future nostalgic music 😭 we're in the good days again and we don't know it yet
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Tyron
Tyron@tyronmm·
Microsoft has filed a DMCA takedown on a tiny voxel game Allumeria on Steam. This is ridiculous. All their art and code is original, its not even in the same programming language. At the very least this demands an official statement from Mojang what the point of this is.
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Syprus
Syprus@SyprusBuilds·
I present to you: The Eiffel Tower, built in Hytale. ♔ @Simon_Hypixel @Ktar5 thank you SO MUCH for vertical slabs and Hytale's creative tools, they carried heavy. ✨ Also! You can now purchase some of my #Hytale builds on my Ko-Fi Shop if you're interested! 🛒 Including this one! :) Link Below ↓ ko-fi.com/syprus/shop
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Preston
Preston@Guruith·
@Prowl8413 @Simon_Hypixel Honestly tweeting it out is more publicity for Simon and the game right now, I think it's better to tweet it out and be trending than it being a quiet release. Sounds smart for later, but marketing is really valuable here right now posting it on Twitter in my opinion
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Prowl8413
Prowl8413@Prowl8413·
.@Simon_Hypixel I think it would be great to have a patch notes section on the website for each pre-release, then a full notes for the full update, and then on the homepage of the launcher have a link to the latest patch notes for people to be able to read. Also, maybe for now since you guys aren't doing version numbering yet, going by u#pr# would work for labeling for now. Right now we are on u2, but patchnotes go up to u3pr2.
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Simon
Simon@Simon_Hypixel·
I got one thing that Roblox never had: profits
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Simon
Simon@Simon_Hypixel·
Roblox prioritizing shareholders over creators is not surprising at all; they are a public company, and that's their duty. If you want to understand the direction the company is heading, don’t look at the marketing aimed at creators. Read how they talk to investors vs how they talk to developers and artists. In investor communications, the focus is on scalability, efficiency, margins, and AI-driven growth. In creator-facing messaging, the word “AI” is often avoided entirely, replaced with vague buzzwords like “real-time dreaming” or “4D.” That disconnect is calculated. The strategy is clear, though: leverage developer and artist content to train their own AI labs and reduce dependence on human-created UGC over time. Whether that future arrives in 2 years or 10, the direction is obvious. At the end of the day, platforms under investor pressure look for ways to scale content creation without scaling payouts. It’s visible in earnings calls, investor decks, hiring patterns, and the language used, depending on the audience. Creators should pay attention because the story told to shareholders contrasts with the one told to them. What do I know? I've been on both sides: as a successful UGC creator and now as a UGC game/platform. I met with many of the big companies you can think of and was part of many discussions on monetization and business strategy for those businesses. I know this space from the core; I started from absolutely nothing and worked through every aspect of the business. But hey, that's just my personal opinion ;)
Roblox@Roblox

In our research lab, we are building “real-time dreaming” - the ability to generate fully playable video worlds prompted from any text or image. Our real-time, action conditioned world model (currently running internally at 16fps at 832x480p) is trained on a combination of data, including proprietary Roblox 3D avatar/world interaction data. World models are different from multiplayer engines in that they store state and memory in video latents. Roblox is multiplayer, and we are actively researching optimal ways to simultaneously store state for thousands of players, and keep them in sync with their environment. Our world model leverages database technology which stores all user interactions on Roblox in a vector format that can be used to re-render video and interaction from any camera angle. We see several immediate uses for our Roblox world model. We will use it side-by-side text, image and video prompts as a way to launch auto-generation of immersive worlds. In Roblox Studio, a creator could walk around and use prompts to “paint” a world and then convert it into a 3D representation or direct to Roblox native as a way for many people to play simultaneously. All of this comes alive as we explore the notion of a “Dream Theater” - where one user is dreaming, while others watch and prompt them. 2/4

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ArKozii
ArKozii@Arkozii_·
Modeled a German Shepherd for Hytale. Speaking of dogs, the only dogs I could find were a Corgi and generic "Dog" in the files. Are there any plans for more breeds? #Hytale #Blockbench @Simon_Hypixel @ThomasFrick
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Preston
Preston@Guruith·
I just started storyboarding in Adobe Animate, this is such a great program I'm excited for it's future
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Preston
Preston@Guruith·
@Simon_Hypixel Massively writable signs / ways to organize your chests and know what's where. I've got huge rooms of chests and relying off memory alone which fails me most the time lol
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Simon
Simon@Simon_Hypixel·
What small features or quality-of-life improvements would you like us to add to Hytale in the short term? I already have a massive list from the in-game feedback button, Discord, Reddit, YouTube, and other social platforms, so we are not running out of things to do! That said, I am curious to see what you think should be the highest priority!
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Preston
Preston@Guruith·
@_Hawkon @Simon_Hypixel This is perfect because if it's angry at us we can pick it up and tell it off like a cat
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Hawkon
Hawkon@_Hawkon·
@Simon_Hypixel Being able to pick up the critters with "F" just to look at it (without the critter crate) would improve my quality of life
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Preston
Preston@Guruith·
@Simon_Hypixel @ThatBram0101 @Hytale Out of anybody I've known in the creative community- Bram is one of the smartest and kindest people I know. He was always there for me when I needed help, he's a top tier creative and is incredibly impactful while remaining humble. Love him to death, love both you guys
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Simon
Simon@Simon_Hypixel·
@ThatBram0101 @Hytale Wow this is crazy!! GG Can’t wait to see what the community does!
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Bram Stout
Bram Stout@ThatBram0101·
Full @Hytale support in MiEx is now here! You can use MiEx to export out Hytale worlds into animation software like Maya, Blender, and others. And it supports mods as well! (When located in the mods folder inside of the world save) Get it here: github.com/BramStoutProdu… #Hytale
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Olegro
Olegro@Olegro_·
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