HighGame_Def²

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HighGame_Def²

HighGame_Def²

@HighGame_Dev

La baguette 🥖🇫🇷 @highgamedef Lead developer of @nightcall_game And #TheCrew modder

France 加入时间 Mart 2022
199 关注915 粉丝
HighGame_Def²
HighGame_Def²@HighGame_Dev·
The roads/streetlights are still missing, but this little neighborhood make me feel confident that I can actually build the game I have in mind, and that feels good. (Music: Cosmos 70 - The Hole) #godotengine #racinggames #indiedev
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🐶Saul🐶🐢
🐶Saul🐶🐢@Saulcava1·
@HighGame_Dev There is #issuecomment-4081521950" target="_blank" rel="nofollow noopener">github.com/godotengine/go… which reworks ssil and adds ssaovb, which makes them both better if you only enable ssil.
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HighGame_Def²
HighGame_Def²@HighGame_Dev·
I just hope that HDDAGI or any other realtime GI (other than SDFGI) will be added to #Godot soon. But just with a good combination of SSAO and SSIL, man... this render engine is amazing for the performance it delivers 💖
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HighGame_Def²@HighGame_Dev

For my map, I place the props using GeoNodes, export them as JSON, then Godot reads the coordinates and builds the meshes with their different LODs/Shaders and collisions using custom resources. (I also have an option to bake the occlusion culling for buildings) #Godot #indiedev

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HighGame_Def²
HighGame_Def²@HighGame_Dev·
@kretschmer_izo Yes ! But since my models are below 500 faces it’s fun and relaxing to paint everything myself
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Stephan kretschmer
Stephan kretschmer@kretschmer_izo·
@HighGame_Dev In Blender, you also have the option to bake highlights as vertex colors into the mash and then refine them further. This makes everything much easier since you don't have to draw everything yourself.
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HighGame_Def²
HighGame_Def²@HighGame_Dev·
@Foyezes Mine is technically "deferred" (if that's the right word 😭) since I switch between the two programs using json files, but as a map editor having Blender's tools available is sooo great for specific cases !
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Foyezes
Foyezes@Foyezes·
@HighGame_Dev great work! I'm really interested in blender to godot workflows
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HighGame_Def²
HighGame_Def²@HighGame_Dev·
For my map, I place the props using GeoNodes, export them as JSON, then Godot reads the coordinates and builds the meshes with their different LODs/Shaders and collisions using custom resources. (I also have an option to bake the occlusion culling for buildings) #Godot #indiedev
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HighGame_Def²
HighGame_Def²@HighGame_Dev·
Imagine if Nvidia's new DeepLearningSuperSlop was integrated into #Godot 💀 (On the other hand to the guy working on the path tracing implementation : I really appreciate you. keep up the great work !)
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HighGame_Def² 已转推
Pablo Miranda
Pablo Miranda@iponoo·
Godot test number 2. Is this realtime archviz?
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_SCORE
_SCORE@struc_ture·
@HighGame_Dev Time to make a map bigger than the universe!!!!
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HighGame_Def²
HighGame_Def²@HighGame_Dev·
From #Blender 's Geo Nodes to #Godot 's Redering Server in one clic. Yep, I can finally start creating my map with confidence.
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F11 🛞
F11 🛞@f11bot·
@HighGame_Dev I would be super thankful!! The more knowledge the better 😤
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F11 🛞
F11 🛞@f11bot·
trying to make the engine audio more aggressive, but I still suck making engine audio loops :( really want the car to feel more alive, I’ll try to figure something out
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evgeniy — gamedev
evgeniy — gamedev@sevenevg·
Since we’re a two-man team (Programmer & Artist) I couldn’t just keep making cars forever, there are other parts of the game that need love, too! And I’m finally taking over the environment art. The store assets served us well for teaser shots, but it’s time for our city to have its own unique look (WIP)
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