Mega Man X Engine

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Mega Man X Engine

Mega Man X Engine

@MMXEngine

This is a fan-made engine project. Our goal here is to make an engine people can use to make their own Mega Man fangames!

加入时间 Aralık 2021
13 关注1.9K 粉丝
Mega Man X Engine
Mega Man X Engine@MMXEngine·
MMXE now has a stage beaten screen! Showing the time, how many times you got hit, and the character you used, the stage beaten screen can be used to speedrun stages in MMXE. Download the playable build on our discord!
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Mega Man X Engine
Mega Man X Engine@MMXEngine·
Note that some of our old gameplay related stuff did not transfer to this new project, but we have some exciting things in store... So stay tuned!
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Cygie
Cygie@ema_never_die·
@MMXEngine THE PROJECT STILL ALIVE
GIF
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toastedsquadstudios
toastedsquadstudios@toastedsquad·
Join us next week on Steam's Endless Replayability Fest. 🔥 [Spellbound Survivors] is Action roguelike replayable game, were you fight army of monsters, gains massive weapons types and level up your skills to fight 25 bosses with their unique attacks. #steam #steamgames #indiegames #roguelike
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DocRobotZX
DocRobotZX@DocRobotZX·
Just messing around with the engine, I finally figured out how to add multiple parallax layers. (ladders aren't implemented yet so that's why I only wall jump 💀) #MegaMan #MegaManX #Capcom #videogames @MMXEngine
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toastedsquadstudios
toastedsquadstudios@toastedsquad·
We're thrilled to announce the launch of our full version trailer for Spellbound Survivors! Dive deep into the heart of the game with an in-depth showcase featuring our new characters Embrace the magic and face the challenges head-on! store.steampowered.com/app/2602450/Sp…
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GameMaker
GameMaker@GameMakerEngine·
📢 From today, GameMaker will be free for non-commercial use on all platforms (excluding console). To further meet your needs, we are introducing a one-time licence, replacing our current subscriptions!
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Dark Hazy
Dark Hazy@DarkShadowDev·
#gamedev #programmer #compiler I programmed this simple interpreter in #gamemaker. It receives code as a string and convert it to a list of instruction which will run every frame of the game.
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