@andrewpprice@Bennadler More tools to make artists work faster is always a big plus for me. I understand people being hesitant about AI integration in art pipelines, but if I can get more work done in less time I call that a big W
Not much left to block out, mostly trying some things with the large wall/archway in the background, adding some walkways above, a lot of these placeholders will change when I make variations for modularity, but for now, gives me a good a good feel for layout! #gameart#gamedev
Introducing Tiny Glade by @PounceLight!
Let yourself unwind in this cozy building game. No management, no combat, no wrong answers. Just kick back, doodle some castles, and turn forgotten meadows into lovable dioramas!
Here's a breakdown process of my piece "Edrugarth" in UE4. Taking screenshots along the way helps me a ton to see that I'm making progress :D #UnrealEngine
Hey all! ^^
This is Kumoth, a piece running in Unreal Engine 5. Taking myself out of my comfort zone with some character art in there! It builds on the fantasy world I've been working on. Hope you like it!
artstation.com/artwork/g8P00Z#fantasyart#UNREALENGINE5#indiedev
@TrapLordSkip Thanks Sky! Not really, had a 1060 for the longest time hahaha the poor thing just retired luckily. Couldn’t take it much longer ^^ Hardware shouldn’t be a limitation to art! Keep it up! Blender head here too 😄
@edgeali Hey man! Hahhaa thanks a lot! I'm not sure how good at teaching I would be. They say you need a special kind of patience for it 😅 That's a whole different skill!