Orbitech
39 posts

Orbitech
@OrbitechMod
Orbitech is a technology mod for Hytale. Create, design and automate simple and complex systems and expand your creativity to the limit!

Introducing the HytaleModding Mod Wiki Platform We've launched a community wiki where modders can publish documentation for their mods. Our goal is to make it easier for players to understand mods and for developers to document their work. Start documenting your mod today: wiki.hytalemodding.dev


The last signal now in Curseforge available to download! Compatible with the current release and pre-release version! We'll maintain our focus on Orbitech now, but content updates and improvements to The last signal are planned for the future. curseforge.com/hytale/mods/th…




Waterwheel! Waterwheels do not work with water yet, will do soon! This video is only meant for testing and demonstration purposes #HytaleModding #Hytale

Cogwheels systems are improving! Now multi-directional rotational transfer is supported! Note: This is still a work in progress, features need to be improved and optimized. Cogwheels rotation direction are not correct in this showcase #HytaleModding #Hytale

We updated Handcrank's interaction! Now it will stay powered as long as you interact with it. It will consume stamina and prevent you from recovering it, but is not need it for use! Components rotation syncronization has been improved too #HytaleModding

We updated Handcrank's interaction! Now it will stay powered as long as you interact with it. It will consume stamina and prevent you from recovering it, but is not need it for use! Components rotation syncronization has been improved too #HytaleModding



Hiring automation & tinkering devs/designers for Hytale! We’re exploring physics-driven systems built around real, physical parts. Gears, shafts, belts, pulleys, rotation, motion, power generation and transmission, logic, and machines that players can assemble, break, and optimize. The design challenge is to make it feel like a natural extension of the game, fully optional, easy to engage with at a small scale, yet capable of deep complexity and automation for players who want to go further! Tag a dev or modder who builds this kind of stuff. I’ll be scouting in the coming weeks, and roles will be open to apply for if needed by then!

I've literally dedicated my life to my automation project @OrbitechMod since I knew Hytale was saved. I'm in love with modding, Create mod automation and Hytale and I've been working every single hour of my free time since then I wish Simon could see the project and chat with us!


I've literally dedicated my life to my automation project @OrbitechMod since I knew Hytale was saved. I'm in love with modding, Create mod automation and Hytale and I've been working every single hour of my free time since then I wish Simon could see the project and chat with us!

Meet Grumpy, the cranky one! Powered by the magic of crystal cores, Grumpy is the second among the four golem brothers, built to roam around your base or farms. Grumpy and his brothers can be easily configured through a simple UI and in-game interactions using the Wrench #Hytale





