CyberDagger 已转推
CyberDagger
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CyberDagger 已转推
CyberDagger 已转推
CyberDagger 已转推
CyberDagger 已转推
CyberDagger 已转推
CyberDagger 已转推

You know, I'm pretty passionate about this so let's hit this point by point.
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"Video games don't need to have a win/lose condition."
Video games don't need to have a lose condition, but they absolutely need to have a WIN condition. Otherwise there's no game. The loser of a game can be the game itself. This is kind of the point of Player vs Environment co-op game. Just like you can gamify climbing a jungle gym. You don't lose as long as you keep trying but you win the moment you reach the top. Limitations on how many times you can try are never and have never been necessary for games.
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"Video games don't need player skill."
They absolutely do. Whether it's a simple skill like putting the square in the square hole or something more complex like figuring out how your robot matches up against the enemy robot and using your robot's abilities to wreck the enemy robot in spite of its abilities. Even the Ace Attorney games (visual novels) require a skill necessary to beat the game. You need to use logic to parse which item to present at the right times to successfully defend the innocent client and pin the guilty party.
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"Video games don't need combat."
No. But video games need CONFLICT. Whether the conflict is sword versus sword or words versus words, there's always at least two players of any game. The player and the game. The game needs to give an active conflict to the player that's more than (figuratively) keeping your eyes open and sometimes flipping a page. Sometimes the conflict is a virtual duel to the death between bitter rivals and sometimes it's figuring out that that you can use the crowbar to pry a painting off the wall to reveal the door behind it. Conflict is necessary for growth and it's necessary for video games.
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If you remove all of these, you don't have a game. You have a movie or a book demanding people treat it like a game. Just because you market something like it's a game doesn't make it an actual game.
Rino🚀@RinoTheBouncer
Discuss! Be honest🚀
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@Gold_Starz @Elite_4_J Ah a YT short said they got an American developer for mons like Golem and Braviary.
I didnt know who the person was.
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CyberDagger 已转推
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CyberDagger 已转推
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Here's the thing
Kids don't appreciate anything about good storytelling. They do not understand the work that went into it. They do not understand why it's so cool that Aragorn actually broke his toe in that one scene. Why certain plot beats hit and others miss.
BUT
THEY'LL STILL GET IT
THEY'LL REMEMBER
They'll look back at scenes they loved and wonder what made them work so well. They'll understand how magical it is that Aragorn broke his toe in a scene that required him to scream in pain. They'll look back at the One Ring and understand why it was so tempting.
You don't make good cinema for kids as kids, you make it for when they start to understand.
Have you ever looked up reactions to kids seeing Darth Vader say "I am your father" for the first time? It's incredible. Their jaws drop, they gasp, some even go 'no' along with Luke.
They understand that this is a big and important moment. WHY it works is something they don't get yet. But they will.
I know because this happened to me as a kid with the classic Disney films. You don't get why everything is in place the way it is when you're seeing it as a kid. But you know quality when you see it. It holds your attention in a way that the general childish slop only meant to hold your attention doesn't. And when you think about it later, you understand the problems, and you understand where it works and why.
Boze Herrington, Library Owl 😴🧙♀️@SketchesbyBoze
Not going to boost this account but this is a terrible way to approach life. This attitude is the reason kids are growing up never hearing of Robin Hood or King Arthur. They have been deprived of their inheritance. Resist the tyranny of the present moment.
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