SwiftRoll 🐦 Local Supermarket Tycoon
221 posts

SwiftRoll 🐦 Local Supermarket Tycoon
@SwiftRollDev
I'm making Local Supermarket Tycoon Try Demo on Steam! Unity Developer
加入时间 Ağustos 2023
284 关注180 粉丝

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Show us your #indiegame!
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@studio_lyko Thank you! Yeah I agree, at least it's a fun thing to do haha
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@SwiftRollDev Omg. We have just started the map making for our new game. It's so much fun but so much work. Love what you have!!
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@NetHelpersGames Yeah, it's simple, with no waits, and I also optimized raycasts for performance, so there are some cases where cars can still go through each other, but the traffic here is purely for decorative purposes, so I limited myself to that one day to prioritize other tasks
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@SwiftRollDev Nice, one day is impressively fast. What about the cross traffic? In the video cars that turn left or right are driving through the straight ones without waiting.
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Moved the camera tutorial to the map so the player can see the city first 📷
#gamedev #indiegame #indiedev #unity3d
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@SoulworksInt Distortion shader looks great!
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A sneak peek at our new underwater environment 🪸🫧🪼
We’re turning the underwater world into multiple distinguishable biomes, each with its own little ecosystem
#ScreenshotSaturday #gamedev #indiegame #cozygames
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@NetHelpersGames The cars movement was the easy part, but it took some hours to code a system that converts raw points on the map into whole waypoints network
That's because I made waypoints themselves part of the road prefabs to avoid manually placing them
In total I made it in about a workday
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@SwiftRollDev May I ask how long did it take to code it?
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@NetHelpersGames Thank you!
I wrote it myself, it’s a waypoint system
I placed waypoints along the road and connected them, and the cars interpolate between those points
So for now there are no traffic lights and things like that, but cars do simple raycast to avoid collision
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@SwiftRollDev I like the cartoonlike style of your city. 🤩👍 Did you use any asset for the traffic like or did you make it yourself?
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@ScoreBoard_game Thank you! I'm happy to hear that!
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@SwiftRollDev Looks much better, I played the demo. A lot of work done 👏👏👏
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