置顶推文
Tomat
1K posts

Tomat
@TomatSource
ローグライト3Dアクションゲーム『リングスガード』を開発中です ゲーム開発の進捗を毎月第2、第4土曜日に更新しています ゲームに登場するキャラクターのAI生成イラストも不定期更新しています
加入时间 Mart 2024
263 关注23K 粉丝

@Ripsaw72A3 Thank you, Ripsaw72A3!
I spent quite a bit of time fine-tuning it, so I’m glad you like it!
English

@TomatSource It is a very interesting petrification effect; she kneels then turns to stone, perfect pose.
English

@Rho98067976 Thank you, Rho!
I think everyone starts out that way.
When I first started posting my dev progress, I only got single-digit likes, too.
I believe that by staying consistent, your reach will gradually grow over time.
English

@TomatSource How can you get many views for your game posts? I've done it before and hasn't gotten this many likes 😭
English

@mazomanzi 馬路まんじさん、ありがとうございます!
スカートのはためきはMagica Softさん(@MagicaSoft)のMagica Cloth2というアセットを使用しています。
本当に滑らかに動いてくれて素晴らしいアセットだと思います!
日本語

@TomatSource すごいなぁ!
カーブするときの動きとスカートのはためき、神すぎません?
日本語

Obrigado, Victor Morais!
Vou continuar prestando muita atenção na clareza visual do jogo.
Estou mantendo os efeitos bem contidos; basicamente, ao fazer melhorias, o efeito aumenta um pouco e o dano sobe. Quase não há situações onde muitos efeitos de itens ativam ao mesmo tempo.
Acredito que o vídeo que postei agora representa o nível máximo (ou quase o máximo) de efeitos que teremos na tela.
Português

@jettelly @TomatSource ficou bonito, mas cuidado com proc‑bloat — muito efeito vira bagunça vs skill. dica de dev: limite stacks por slot e teste runs longas; faz o loot sentir ganho, não ruído.
Português

.@TomatSource shared gameplay from Ring Guard, a 3D roguelite action game featuring item effects, enemy drops, and equipment upgrades. ⚔️
#gamedev #indiedev
English

@AxolotlAndy Thank you, Andy d'Axolot!
The minimap is designed to show enemies, treasure chests, and specific objectives.
The stages are 1 square kilometer and use an infinite loop system.
English

@TomatSource This is an infinitely better description than I saw some other page give. Why the minimap; how large are the stages going to be?
English

@TheGamers_Dojo I’d say it’s most similar to the NieR series.
The gameplay feel is inspired by NieR Automata, while the game itself is like an expanded, roguelike take on the opening Shinjuku battle from NieR Replicant.
English

@TomatSource That's fair. This looks pretty good though!
What game would you say it's most like?
English

@busadayo0164383 正真正銘のブサ男さん、ありがとうございます!
他キャラクターへの切り替えは予定していて、まだ先になりますが可能な限り早くお見せできるよう準備を進めています
日本語

@TomatSource パリィ→カウンター攻撃、複数キャラクターとの連携攻撃等が出来るとより深みのある戦いが出来ると思います
武器種に依る攻撃スピード&攻撃力の違い、会心等…
日本語

@subkinniku001 リバイバル筋さん、ありがとうございます!
ヒットストップは現在検証中で、特にエネミーを倒した際のヒットストップをもっと強めにする方向で検討しています
日本語

@TomatSource ドラッグオンドラグーンばりのスムージングな攻撃のヒット感。
爽快感を得る為に最後の回転攻撃や強攻撃には強いヒットストップの挙動が欲しくなりますね。
日本語

@Natura_Nuclear Thank you, Natura Nuclear!
Currently, there is no playable version available yet.
However, I am planning to release a demo alongside the full game. I’ll let you know as soon as it’s ready!
English

@TomatSource it see resly good.
wanna try it. dont know if it playable now
English

@TheGamers_Dojo Thank you, The Gamers Dojo!
Currently, a console release is undecided, and I’m planning to focus on the PC version for now.
English

@TangDevan1337 Thank you, Devan Tang!
I'm using Unity for this game, and yes, I'm a solo developer.
English

@TomatSource what game engine are you making this in and are you a solo dev?
English

@triniarin Thank you, TrinnUA!
This game is being developed in Unity.
English

@TomatSource Unity or UE5? (i saw your promos occasionally from time to time, and this is good progress)
English

@ZeroToAnime Thank you, The Black Samurai!
It’s going to take a bit longer to open the Steam store page.
I’ll make an official announcement as soon as it's ready, so please stay tuned!
English

Thank you, Jacky Deen!
You’re right the current display can be easily mistaken for healing, so I’m going to adjust it and plan to add a "+" prefix for recovery numbers.
Regarding critical hits, the design isn't finalized yet, which is why they aren't showing up. I’ll add them as soon as the design is decided!
English

@TomatSource If I may suggest, only use green color for healing numbers. Also if you have critical hit in your game, make sure to make it pop out.
English

@wolfbetter1 Thank you, Wolfbetter!
I’m so happy to hear that you like it!
English

@TomatSource this game looks extremely promising. I'm going to keep en eye on it!
English

@rumi_stars 瑠実さん、ありがとうございます!
できるならは気持ちを控えめに表す言葉だったような気がしますが…全てではないですが一部実装予定のものがありますよ!
日本語

@TomatSource いいですね!
あとできるなら、いろんな敵の特殊攻撃と噛みたいものですね
①捕まれる
②吸血
③丸呑み
④エナジードレイン
⑤水球の中に閉じこまれる
⑥感電
⑦氷漬け
⑧ゾンビ化
⑨即死攻撃によって魂が天に昇っていく(死神に連れていかれ)
なども見たいですね♪
日本語




