@tbdr Thank you, I forgot to test WebGL😅. I fixed the WebGL backend and tested it on Safari and my own Android tablet and phone. it should be fine now😇
My WebGPU ray tracing renderer completes an evolution😂
With the improved functions of the ray tracing editor, it can now be used as a powerful tool to easily create scenes with high quality rendering effects, try it:
lgltracer.com/editor/index.h…#webgpu#raytracing#threejs#editor
I released my mini WebGPU ray tracing editor, which can edit scenes directly under ray tracing :)
lgltracer.com/webgpu/editor/…
It is just a demo editor, but it can easily create some simple scenes🥳🥳🥳
#webgpu#raytracing#threejs
With support for WebGPU, my tracer has also updated to version 2.0.
lgltracer.com
There is still a lot of work to do and things to learn. I will keep going👏👏👏
#webgpu#webgl#raytracing#threejs
The viewer demo of the path tracing part of our WebGPU renderer is released (just drag your gltf/hdr)
xiamo.fun/tracer
Based on WebGPU, many new optimizations and technologies can be tried, other demo are coming soon, Lets go!😆@Xiamo3D@punyD#webgpu#raytracing#threejs