WebGL Workshop
179 posts

WebGL Workshop
@WebGLworkshop
Learn WebGL, VR, AR, Three.js, Babylon.js - monthly workshops/meet ups
加入时间 Ekim 2015
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289 chars #つぶやきGLSL
for (O *= t;
O.a++ < 30.;
O += (1. + cos(k+k+t+vec4(0,1,2,0))) / 2e2 / L
)
p = R - vec3(F+F, R.y),
p = t/L*p - 3./R,
M(p.zx) M(p.yx)
p.x -= 2., t -= L - .1;
Real-time: shadertoy.com/view/dlc3Wl
HT
WebGL Workshop 已转推
WebGL Workshop 已转推

WebGL Workshop 已转推

@playcanvas Six days! Six bleedin' days! Trying to fix this!
Inverted bi-linear, bi-linear, non-affine? Nope
Quick fix was:
𝚐𝚕_𝙿𝚘𝚜𝚒𝚝𝚒𝚘𝚗 /= 𝚐𝚕_𝙿𝚘𝚜𝚒𝚝𝚒𝚘𝚗.𝚠;
but didn't seem to work.
Not the shader! Because I was tracking the wrong bloody thing--the player not the camera!

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WebGL Workshop 已转推

WebGL Workshop 已转推

WebGL Workshop 已转推
WebGL Workshop 已转推

I’m revisiting implementing portals (as in the eponymous game(s)) in @PlayCanvas, having abandoned my first ill-fated endeavour. 🙄
I’m now adopting a mask-based approach with promising results. 🙂
Mask is top left, portal view is top right, main image the merged result.

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InVideo.io are looking for Graphics Engineers (Mobile).
If you like writing shaders, come and join me.
linkedin.com/posts/ancyverg…
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WebGL Workshop 已转推
WebGL Workshop 已转推

Just discovered this beautiful series «Erosion» by British artist and ceramicist @tamsinvanessen, love the material and intricate shapes of those
tamsinvanessen.com/#/erosion/


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