We wanted differently shaped levels in our game.
To achieve this, I made it so the level is a mesh, placing various overlapping uvs from a texture using rulesets.
Also made a custom editor which, when the shape is baked, displays the level.
#unity3d#indiedev#gamedevelopment
Always thankful for @catlikecoding's tutorials, which are interactive text in an industry that is now mainly video tutorials. I like taking my time at each step, so I've always found this format appealing.
He does tutorials for both Unity and now Godot!
catlikecoding.com
We upgrade our Custom SRP project to Unity 6.3, and... it fails to render. So we fix that in the 6.0.0 #unity3d#gamedev tutorial! Native render passes are now supported and we get the Render Graph Viewer working again.
catlikecoding.com/unity/custom-s…
New native AnyDice functions:
[highest 2 of 4d6 and 2d8] and lowest variant.
This saves you the trouble of defining it yourself. They're also a tiny bit faster, but nothing significant.
anydice.com
True Top-Down 2D #GodotEngine#gamedev tutorial part 10:
This time we add more info to our game's HUD. We show the valid and total detector count. We also show the travel distance and keep track of the best one per map.
catlikecoding.com/godot/true-top…