Vee Nee See Us

441 posts

Vee Nee See Us

Vee Nee See Us

@omicHandle

Senior Tech Art at Epic Games by day. Indie Game Dev by night.

London, England 加入时间 Ağustos 2011
514 关注47 粉丝
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Mirza Beig
Mirza Beig@TheMirzaBeig·
👀 Beautiful, realtime frosted/wet/misty glass.
Mirza Beig@TheMirzaBeig

Optimization/tweak updates are live, ⏱️ > for the layered frosted glass demo. The key/trick is to remember that performance for graphics is broadly dependent on instructions * pixels. Reducing either or both is how you get faster rendering, per-frame rendered: > reduce the operations per pixel, and the number of pixels. Scaling the pixels of a 2D frame (like your screen) is quadratic. So it goes both ways for lower or higher computation requirement. Rendering to lower-resolution textures means reducing total instructions for every pixel, at a rate of 4x with uniform scaling. Outside of electronic computation, it's a matter of design and conceptual application-- exploiting parallel processing via GPUs, identifying/discovering more suitable, faster, efficient algorithms/sequencing/systems for a purpose (task, work to do). -- [There is altogether another meta layer, of consideration for end users and their willingness to go through additional customized setting up for their projects. While keeping in mind my own past 'trauma' from the API flux of Unity's SRPs.] While having a chain of scaling textures would be more efficient and is standard, I'm relying a lot on a few lower-resolution render targets at key points, including the final output. Because it's Web, people do not expect particularly crisp graphics, and for mobile you have a very high physical pixel density because of the small screens, regardless: 2 to 8 million pixels on a rectangle, on screens the ~size of your face. 💸 Blur functions are expensive. I could do separate passes (x + y number of instructions vs. x * y), but it's also more complexity in the tech. maintenance chain for me, and can slow down my iteration speed for development. I opt for finding ways getting away with less instructions per pixel, when there are all those pixels to still process-for -> 'stochastic sampling' (less calls to the heavy blur functions). I parameterize the shader to allow for custom scene textures, too. It's a downsample of 2-8x for the back. Later, I *could* (thought probably won't) implement sampling from textures of variable blur, best fitting the intended radius or simulation of smoothness for scattering, which is what Doom (2016) does. It ought to be much faster for performance, or maybe I could tap into Unity's globals. 🤷‍♂️ ✨ I'm liking the progress/results so far!

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Ink Blot
Ink Blot@inkblotistan·
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Vee Nee See Us@omicHandle·
@RohanCreates None. They will either adapt or be replaced. You see, AI lacks intention. The successful softwares will thrive by making it super easy to drive AI results with intention. That’s all UX is about.
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Rohan Dalvi
Rohan Dalvi@RohanCreates·
Question : How many of you think that most 3d sofwares or even graphic design softwares will become redundant within the next 5-6 years because of generative AI?
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Vee Nee See Us
Vee Nee See Us@omicHandle·
Imagine if companies were to rent compute or energy from citizens around the world! What an absurd idea you see… What a crazy thing to think that people would want to contribute with right incentives.. We have all we need apart from the willingness to REALLY FUCKING DO IT…
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Vee Nee See Us
Vee Nee See Us@omicHandle·
Just had this thought: AI it’s very good in understanding already discovered patterns. Humans discover those patterns. We are not going anywhere, thank you. For AIs: Let’s be friends, every coin has 2 sides. #ai #human #love
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vittorio
vittorio@IterIntellectus·
this is actually insane > be tech guy in australia > adopt cancer riddled rescue dog, months to live > not_going_to_give_you_up.mp4 > pay $3,000 to sequence her tumor DNA > feed it to ChatGPT and AlphaFold > zero background in biology > identify mutated proteins, match them to drug targets > design a custom mRNA cancer vaccine from scratch > genomics professor is “gobsmacked” that some puppy lover did this on his own > need ethics approval to administer it > red tape takes longer than designing the vaccine > 3 months, finally approved > drive 10 hours to get rosie her first injection > tumor halves > coat gets glossy again > dog is alive and happy > professor: “if we can do this for a dog, why aren’t we rolling this out to humans?” one man with a chatbot, and $3,000 just outperformed the entire pharmaceutical discovery pipeline. we are going to cure so many diseases. I dont think people realize how good things are going to get
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Séb Krier@sebkrier

This is wild. theaustralian.com.au/business/techn…

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Vee Nee See Us@omicHandle·
@CameronWills Honestly, the only issue the game industry has been having is a weak and greedy leadership. The way ppl look has nothing to do with it.
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CAM
CAM@CameronWills·
If your dev team looks like this, your game is going to FLOP
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Fake Wizard
Fake Wizard@RealLifeFakeWiz·
I have generated 1,000,000+ views for Indie Games in the last 30 days. For Free. If you are an Indie Dev, I want to promote your game. Comment them below. If you know some Indie Games that need some love, share them below.
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Vee Nee See Us@omicHandle·
For now it does not do so because it is trained on data that humans created and it does not show any signs of data extrapolation precise enough to justify that. It lacks projection. Reasoning is an after the fact analysis. Projection happens BEFORE reasoning.
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Vee Nee See Us@omicHandle·
Thing is, for AI to truly be conscious it need to be able to show the complete understanding of something we humans never understood and explain it to us in a way that we understand and agree. The goal of consciousness is to gather novel information about the universe after all.
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Vee Nee See Us
Vee Nee See Us@omicHandle·
When I travel, sometimes I think I am an science subject being studied and all the people getting into the plane are the researchers 😅 #thoughts #flight
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Vee Nee See Us@omicHandle·
After 13 years of adamant Unity Engine devotion and love. I am in love with a new game engine. For some reason Unreal has everything I want out of the box... I am becoming a bi-engine game dev :O
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Top2 Forever
Top2 Forever@Top2Forever·
Thanks for this big update ! Bubbles under the ocean... It seems obvious now ! SUNKEN BUBBLES / 3477-8670-2913
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Vee Nee See Us@omicHandle·
Unless you fail very hard you are the only one that knows you failed. No social harm done.
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Vee Nee See Us@omicHandle·
Shobletay. It needs a better name, but sounds good for a game dev philosophy don't you think?
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Vee Nee See Us
Vee Nee See Us@omicHandle·
For humans to create AGI we need to understand how intention and self projection work in ourselves. Only then we can try mimic it. My 2 cents.
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Vee Nee See Us
Vee Nee See Us@omicHandle·
Same weight two measurements is a moral choice.
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