Raidhyn

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Raidhyn

Raidhyn

@raidhyn

Enjoys video games | Senior Product Manager @evo | FGC | Opinions are my own | He/Him | Oki Spreadsheets | Playing SF6 / UNI2

Seattle, WA 加入时间 Haziran 2014
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Raidhyn
Raidhyn@raidhyn·
I think a lot of us are constantly looking for advice that will trigger some kind of anime style power up in our game play instead of accepting the fact we just to lab hit confirms for 20 minutes a day for two months.
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Team Spooky
Team Spooky@teamspooky·
ICFC is returning — offline. We've been working on ways to support in-person grassroots FGC events. Join me, @2djazz, @ATLFunkyP, @tenomedia and other old school FGC heads in keeping our locals, regionals, & majors strong by working together! Video below 👇
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Electronic Dojo
Electronic Dojo@electronicdojo·
ROUND 14: FIGHT! VSFighting XIV returns as YOUR Major Date: 24-26 July 2026 Location: Birmingham, UK We look forward to another amazing weekend as the UK's premier fighting games event! Players across the globe are invited to meet up offline to socialise, train & compete within the community we love. Applications are live for volunteers, commentators & vendors along with a small number of room bookings for those who haven't already chosen a hotel. Early registration makes a huge difference to what we can accomplish; our appreciation goes out to anyone who is able to sign-up sooner rather than later, and to the wider scene for keeping community events alive! THANK YOU! Registration link below ⬇️⬇️⬇️ #vsf
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incross
incross@crossknockout·
Capcom Cup 12 players age 🇯🇵 Hinao 15 🇨🇱 Blaz 16 🇲🇽 LUGABO 16 🇭🇰 Micky 17 🇳🇱 Xerna 18 🇬🇧 EndingWalker 19 🇧🇷 NotPedro 20 🇯🇵 Sahara 21 🇭🇰 Rainpro 21/22 🇻🇪 Tashi 21 🇨🇱 Deiver 22 🇫🇷 Kilzyou 23 🇯🇵 Higuchi 24 🇯🇵 Kobayan 24 🇺🇸 Lexx 24/25 🇸🇬 Bravery 25/26 🇺🇸 JAK 25 🇸🇪 Juicyjoe 25 🇩🇪 YONANGEL 25 🇩🇴 MenaRD 26 🇰🇷 Leshar 26 🇯🇵 Kawano 27 🇨🇳 Vxbao 27 🇦🇪 AngryBird 28 🇦🇪 BigBird 28 🇩🇴 Caba 28 🇺🇸 NuckleDu 29 🇯🇵 Ryukichi 29 🇺🇸 Dual Kevin 30 🇺🇸 Chris T 31 🇿🇦 JabhiM 31 🇯🇵 kincho 31 🇦🇺 Travis Styles 32 🇯🇵 gachikun 33 🇯🇵 pugera 34 🇭🇰 HotDog 36 🇨🇳 Jiewa 36 🇨🇳 Xiaohai 36 🇦🇷 Shaka 38/39 🇯🇵 Fuudo 40 🇰🇷 NL 40 🇯🇵 Tokido 40 🇯🇵 Momochi 40 🇯🇵 Itabashi Zangief 44 🇯🇵 YHC-Mochi 45 YOB Unknown: ARMAKOF DakCorgi Raihan
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Evo
Evo@Evo·
"Galileo felt like the protagonist that day." @maneater_dgr and @garireotarget set the scene for their Grand Finals set in BlazBlue: Chrono Phantasma at Evo 2014.
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Evo
Evo@Evo·
The Next Phase of Evolution: Discover Evo's vision for the future of the fighting game community, including locals support and new Championships, beginning in 2027. evo.gg/news/thenextev…
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THG|Say-Co
THG|Say-Co@Sayco_DMV·
Ludovic from THG was detained by ICE, and right now he needs us. He’s more than a teammate — he’s family. We’ve set up a support link to help with legal fees and support during this time. If you can donate, please do. If not, please share. gofundme.com/f/support-ludo… #FreeLudovic
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Raidhyn
Raidhyn@raidhyn·
@geofftrainwreck The underappreciated skill set - somebody's gotta do the inputs. 😂
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Raidhyn
Raidhyn@raidhyn·
One of the best most straight forward breakdowns of a fighting game mechanic I've ever seen. Amazing attention to detail and clear breakdown of otherwise complicated information. Love seeing videos like this coming out of the FGC.
Kirbo ➡️ Combo Breaker@ThatKirbo

reverse beats are the foundation of strong offense in melty blood type lumina (and french bread games in general). learn to rotate them right and your opponent will never be able to escape your grasp. #mbtl #meltyblood #fgc #media #justdpbro #subscribe

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Evo
Evo@Evo·
Voting for the 2025 #EvoAwards is now live! Thank you to everyone that submitted their nomination ballots and good luck to the final nominees! evo.gg/awards
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Raidhyn
Raidhyn@raidhyn·
@Jebailey @Evo Congrats Jebailey! Excited to have you on the team.
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Alex Jebailey
Alex Jebailey@Jebailey·
I am truly happy and proud to announce I’m officially on the @Evo Team as Product Manager for their Live Events! I can continue my GOAT TO award-winning work for fighting game communities all over the world in the biggest way possible. This is my destiny fulfilled. #FGC4Life
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Evo
Evo@Evo·
We’re bringing even more “Community Effort” to the future of the world’s biggest fighting game events. Please welcome Evo’s newest team member, @Jebailey.
Alex Jebailey@Jebailey

I am truly happy and proud to announce I’m officially on the @Evo Team as Product Manager for their Live Events! I can continue my GOAT TO award-winning work for fighting game communities all over the world in the biggest way possible. This is my destiny fulfilled. #FGC4Life

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Raidhyn
Raidhyn@raidhyn·
CEO and CEOtaku was where a lot of my friendships and competitive motivation in the FGC was born. Excited to have Jebailey bring all that experience building events for the community to the Evo team. Also means I have to learn the Blanka matchup for real now. 😂
Alex Jebailey@Jebailey

I am truly happy and proud to announce I’m officially on the @Evo Team as Product Manager for their Live Events! I can continue my GOAT TO award-winning work for fighting game communities all over the world in the biggest way possible. This is my destiny fulfilled. #FGC4Life

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Raidhyn
Raidhyn@raidhyn·
@yohosiefgc Looking forward to playing again, a lot of this sounds great. Looking forward to Braum buffs and diving into the ice again.
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yohosie
yohosie@yohosiefgc·
hello windwallers, Happy New Year everyone. Coming in with a patch preview to help prepare competitors for Frosty. We’ll be outlining some of our biggest changes here. Core Gameplay: We find projectiles lead to a lot of chaos and unclear outcomes, so we're making changes to their functionality. 1. Most projectiles will be deleted when you hit point champions (or an assist champ, if they fired that projectile). This includes Wind Wall, Timewinder, Rockets, Mushroom, etc. 2. Aerial projectiles now place champs into an interrupt (counterhit) state during recovery. 3. We’re removing the ability to charge projectile assists when tagged out. We aren't happy with the gameplay that's emerging from this behavior. • Hitting assists doesn't have much meaning and is contributing heavily to runaway, so we're adding a 4 second cooldown when you hit an assist. We hope this leads to more thoughtful assist calls and lets you swing momentum more easily. • Assist champions peace out if they get hit while KO’d • All 8 frame jabs are now 7 frame jabs (Darius, Illaoi, Blitzcrank, Braum). 8 frames was too slow to contest on defense, so these champion's jabs should feel more usable. Ekko, Yasuo, Ahri, and Teemo Ekko, Yasuo, and Ahri continue to be overrepresented in the tournament meta. We have 1 targeted nerf each that we expect will bring down their power, as well as a few points of polish. • Ekko: can no longer teleport out of grab recovery. • Ahri: throwing an aerial fireball no longer refreshes her air dash. • Yasuo: std.M and d.M have significantly more recovery (with an improved hitbox on std.M to compensate). • Teemo is getting his remaining nerfs from the hotfix that went out late last year. This includes additional requirements for badges, less duration on bush fire in neutral, and small nerfs to S1 Super and Super Assist duration. Buffs We have meaningful and targeted changes for all other champions. For some, this is a general suite of buffs on underused moves. For others, this includes changed functionality designed to open up new pressure options. • Blitzcrank’s hurtboxes and normals (std.M, crc.M, std.H, b.H, running.H) are significantly improved. Blitzcrank often cannot throw out buttons in neutral, and now they’ll win interactions much more often. • Braum keeps unbreakable when performing S2 super while in unbreakable, and has an enhanced back Assist. Back assist will make Braum feel 💪 big and strong and now he has a usable super when cornered while in unbreakable. • Darius is now able to charge Apprehend (n.S1). You cannot do follow-ups, but are plus after, allowing you to effectively bait parry while on offense. • Jinx b.S1 is now significantly better on hit with increased hitstun, and it now launches grounded opponents. It doesn’t scale damage nearly as much, and opens up new neutral options and combo routes. • Illaoi n.[H] and her Just Frame do more damage, but her mediums do less damage. Illaoi players will be rewarded for big punishes now. • Vi can cancel charged Knuckle Down (forward.S1 > [H]) into Footwork, at the cost of Knuckle Down being slightly lower to the ground. It’ll be slightly worse in neutral, but on offense it opens up new pressure and combo opportunities. • Warwick is able to combo airborne opponents easier, and S2 rekka into super is much more consistent. His overall power is largely the same, but he’ll feel much more natural to play at beginner and intermediate/advanced levels. Patch Note Length Warwick, Braum, and Blitz have some issues we want to clean up for our official launch. These champions have patch notes that are quite long and are designed to clean up rough edges on a wide variety of moves. We will be focusing on high impact changes moving forward. Bug Fixes We have a large amount of bug fixes going in to improve controls and polish the game. More details on these to come with the full patch notes. We’ll be dropping fully localized patch notes on January 19th at 10am PT. Thanks all!
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