VanVan Ryndegart

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VanVan Ryndegart

VanVan Ryndegart

@vanvanevans

i'm just a memer who memes my life all day,Vtuber?maybe Youtube - https://t.co/5ALFIy5tWi

Inside your wall 加入时间 Haziran 2012
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VanVan Ryndegart
VanVan Ryndegart@vanvanevans·
@giodotblue It is video games, the gameplay comes first, just like a dish music, art, story only the topping, but remember even if the topping really good but the food is shit, its is only shit with topping.
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VanVan Ryndegart
VanVan Ryndegart@vanvanevans·
GIF
Boichi@Boichi_Bo1

In 2016, I received an email from an aspiring manga artist in Morocco. It began like this: “I want to become a mangaka, but there is no manga publishing industry in Morocco.” Many people around the world love manga and read it, but when you look globally, there are many countries where manga is simply not published at all. In some places, there is not even a publishing system(including publishing, translation, and distribution) in place. Even where books exist, the infrastructure for printing, distribution, and bookstores is often lacking, making it very difficult for a true industry to develop. Telling manga fans in those countries, “Your country has a relatively high GDP per capita, so you should buy manga,” is meaningless if there is no actual way for them to buy it. That is something I find deeply painful. Why is it that the manga industry has not been able to properly serve those regions? Even in countries where publishing exists, manga books are often too expensive. The price of a single tankōbon book is $ 15 to $ 20, which is high even in the United States, especially when today’s digital entertainment offers so many alternatives at much lower prices. So, this is why I believe the future of manga is clearly not limited to print publishing, but must include digital services—manga that can be enjoyed in a reasonably accessible and affordable way. If such systems are established globally, I believe the manga industry could grow dramatically. In North America alone, a tenfold expansion would not be unrealistic. Even countries without any publishing tradition could develop sustainable manga industries. Once official digital services exist in each country, they can generate tax revenue, and governments can more seriously address piracy. At that point, creators and aspiring manga artists can also demand proper enforcement and protection. Most importantly, it would create opportunities for local aspiring manga artists. And those opportunities would, in turn, strengthen the global industry as a whole. When a country’s manga ecosystem develops properly, it becomes a cultural export industry. From a government perspective, piracy then becomes something that can and should be actively addressed. The first people to pay for legitimate manga services will, in many cases, be the very readers who once relied on piracy. They are not enemies of the industry—they are its earliest supporters in waiting. Pirated manga readers are not our opponents. They are our future audience. They are proof that demand already exists. In late 1990s Korea, manga piracy was widespread, and attitudes were often very hostile toward paid content. Many believed that paying for manga was unnecessary, or even that the industry itself should not exist. At the time, Steve and I did not fully understand this. We were wrong in many ways. But later, when proper legal services were introduced in Korea, readers were more than willing to support them. They paid for content gladly, and the Korean webtoon industry grew stronger, eventually becoming a major source of IP for film and television. We learned, through experience, that the joy of not paying cannot compare to the deeper satisfaction of supporting and sustaining the culture you love. Piracy users were never the enemy. They were simply manga fans. And all manga fans, in the end, are on the same side. Through our mistakes, Steve and I came to understand this more clearly. What needs to be done is simple: build proper digital manga services. Ensure fair pricing. And most importantly, help each country develop its own manga ecosystem. Because only then can a truly global manga industry exist. And only then can the works we create truly reach the world. To be continued...

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VanVan Ryndegart 已转推
Pikku 感情的 - 「イチガチバチ宗教家」 #TENOÍ
"Pirated manga readers are not our opponents. They are our future audience. They are proof that demand already exists"
Pikku 感情的 - 「イチガチバチ宗教家」 #TENOÍ tweet media
Boichi@Boichi_Bo1

In 2016, I received an email from an aspiring manga artist in Morocco. It began like this: “I want to become a mangaka, but there is no manga publishing industry in Morocco.” Many people around the world love manga and read it, but when you look globally, there are many countries where manga is simply not published at all. In some places, there is not even a publishing system(including publishing, translation, and distribution) in place. Even where books exist, the infrastructure for printing, distribution, and bookstores is often lacking, making it very difficult for a true industry to develop. Telling manga fans in those countries, “Your country has a relatively high GDP per capita, so you should buy manga,” is meaningless if there is no actual way for them to buy it. That is something I find deeply painful. Why is it that the manga industry has not been able to properly serve those regions? Even in countries where publishing exists, manga books are often too expensive. The price of a single tankōbon book is $ 15 to $ 20, which is high even in the United States, especially when today’s digital entertainment offers so many alternatives at much lower prices. So, this is why I believe the future of manga is clearly not limited to print publishing, but must include digital services—manga that can be enjoyed in a reasonably accessible and affordable way. If such systems are established globally, I believe the manga industry could grow dramatically. In North America alone, a tenfold expansion would not be unrealistic. Even countries without any publishing tradition could develop sustainable manga industries. Once official digital services exist in each country, they can generate tax revenue, and governments can more seriously address piracy. At that point, creators and aspiring manga artists can also demand proper enforcement and protection. Most importantly, it would create opportunities for local aspiring manga artists. And those opportunities would, in turn, strengthen the global industry as a whole. When a country’s manga ecosystem develops properly, it becomes a cultural export industry. From a government perspective, piracy then becomes something that can and should be actively addressed. The first people to pay for legitimate manga services will, in many cases, be the very readers who once relied on piracy. They are not enemies of the industry—they are its earliest supporters in waiting. Pirated manga readers are not our opponents. They are our future audience. They are proof that demand already exists. In late 1990s Korea, manga piracy was widespread, and attitudes were often very hostile toward paid content. Many believed that paying for manga was unnecessary, or even that the industry itself should not exist. At the time, Steve and I did not fully understand this. We were wrong in many ways. But later, when proper legal services were introduced in Korea, readers were more than willing to support them. They paid for content gladly, and the Korean webtoon industry grew stronger, eventually becoming a major source of IP for film and television. We learned, through experience, that the joy of not paying cannot compare to the deeper satisfaction of supporting and sustaining the culture you love. Piracy users were never the enemy. They were simply manga fans. And all manga fans, in the end, are on the same side. Through our mistakes, Steve and I came to understand this more clearly. What needs to be done is simple: build proper digital manga services. Ensure fair pricing. And most importantly, help each country develop its own manga ecosystem. Because only then can a truly global manga industry exist. And only then can the works we create truly reach the world. To be continued...

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VanVan Ryndegart 已转推
South East Asia Game Aesthetic
Remember the "In the near future, STEAM WILL NO LONGER BE ABLE TO DISPLAY GAMES TO CUSTOMERS IN INDONESIA IF THE GAME IS MISSING VALID AGE RATING"? It has already happened to Koei Techmo games as IGRS team did not send rating approval to them Src: kokanggaming.com/eksklusif-game…
South East Asia Game Aesthetic tweet mediaSouth East Asia Game Aesthetic tweet mediaSouth East Asia Game Aesthetic tweet media
South East Asia Game Aesthetic@SEAGamethetic

Okay this is very fucking big problem "In the near future, STEAM WILL NO LONGER BE ABLE TO DISPLAY GAMES TO CUSTOMERS IN INDONESIA IF THE GAME IS MISSING VALID AGE RATING" Source: partner.steamgames.com/doc/gettingsta…

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VanVan Ryndegart
VanVan Ryndegart@vanvanevans·
Persona is a turn based rpg mixed with management sim(there is a time limit) with some social elements in it, not 90% VN. Do you even know what a VN is?
90% was an exaggeration my bad@MilesTheFox22

@gonomatry I disagree, especially with a game like persona (90% VN) you can still experience the story and characters etc. You do miss out on the gameplay and an undeniable large amount of nuance though

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VanVan Ryndegart 已转推
アプルナ・シャドウ🍎💜
結局ララフェルが一番かわいい瞬間ってここでしょ?
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drew
drew@luckystarfan445·
Starting my replay of persona 4 golden!
drew tweet media
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TxtdariHI
TxtdariHI@TxtdariHI·
Presiden Jerman diiringi 120 pasukan berkuda dari Monas menuju ke Istana
TxtdariHI tweet mediaTxtdariHI tweet media
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VanVan Ryndegart
VanVan Ryndegart@vanvanevans·
the art in video games comes from the gameplay....... go watch some movie if you dont want to play the game.
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