
GPT-5.6 Sol and Fable 5 one-shotted a playable jet combat sim that runs in a browser tab. a couple hours, not a studio.
flight64. you fly an F-16 over real terrain. what's already in it:
→ mountains, a lake, forests, all rendered
→ live speed and altitude readouts
→ a working radar tracking contacts
→ a lockable gun and missile loadout on the hud
that's a flight model, a combat system, and a full hud, running live at a url you can just open.
the split is the interesting part:
→ GPT-5.6 Sol does the reasoning, how flight should feel, how the radar tracks, how the systems connect
→ Fable 5 writes the three.js that actually makes it run
one thinks, one builds.
the flying is the part that got real. arcade flight is easy. tuning it so a jet banks with weight, so terrain reads at speed, so the radar isn't lying to you, that's the stuff that used to eat weeks.
it's not shipping to steam though. a browser sim that runs is a long way from one that holds you for ten hours. mission design, balance, the feel of a real dogfight, that's still the human half no prompt closes.
but a working jet sim with radar and weapons, from two models, in an afternoon. the code barrier for a game like this basically fell off a cliff.
what would you one-shot first if a flight sim only takes an afternoon now?
explos1ve@explosss1ve
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