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CodeRed
CodeRed@CodeRed_dev·
Godot can't comment out code 😭 How am I supposed to procrastinate on my code now?
CodeRed tweet media
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CodeRed
CodeRed@CodeRed_dev·
I added f to the float and got and got an error what a world we live in 🥲
CodeRed tweet media
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CodeRed
CodeRed@CodeRed_dev·
The only advantage I think Gd script has is that writing it is shorter than C#.
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ABp16
ABp16@abp16·
@CodeRed_dev GdScript has a lot of cool integrations with the rest of the engine, but I guess you could also call that it being shorter than C#
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the_procrastinator
the_procrastinator@procr_astinator·
@CodeRed_dev You just started out. Gdscript is much easier to get familiar with godot's framework, no matter how familiar you are w C#. Main factors being docs, tutorials, general resources and simply the fact that it is much easier to read as a beginner.
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The Mad Tinkerer
The Mad Tinkerer@MadTinkerer·
@CodeRed_dev Keep going, you'll figure out for yourself if you want to stick to GDScript or switch back to C#.
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earrgames
earrgames@earrgames·
@CodeRed_dev As much as I love C#, the only retail games I've ever released were coded in js 🤣 Whichever makes you want to spend less time coding is the one 🤝
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Ulrich Tonmoy
Ulrich Tonmoy@UTonmoy·
@CodeRed_dev I want static typing it will both help for code completion and performance the type should be auto detectable
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The 65th JD 🍉
The 65th JD 🍉@JdThe65th·
@CodeRed_dev And hot reload And parity between editor and scripting so drag n drop And a whole bunch more stuff
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