added manuals #gamedev
KevKev@Der_Kevin·8 Şub@CodeRed_dev x.com/der_kevin/stat…ÇevirKevKev@Der_Kevini created a physics based animation system. you pretty much keyframe the target rotations of the joints and then save each pose one by one. When thats done, you just play them in a sequence #gamedev QME00261